88
Sessions
23
Games
3 days
Playtime
14
Achievements
2
Favourites
5
Reviews
17%
Positive

Most Played

GameLast PlayedPlaytime
Pizza Clicker2 Months Ago61 hours
Sausage Survivors1 Year Ago9 hours
Squirtfire1 Year Ago3 hours
Sausage Survivors 238 Days Ago2 hours
SandTycoon1 Year Ago1 hour
Protect The House38 Days Ago1 hour

Recently Played

GameLast PlayedPlaytime
Protect The House38 Days Ago1 hour
Mow the lawn38 Days Ago1 hour
Climberama38 Days Ago2 minutes
Sausage Survivors 238 Days Ago2 hours
Pizza Clicker2 Months Ago61 hours
Megashot3 Months Ago48 seconds

Latest Reviews

SandTycoon game · 1 Year Ago Shows Promise
Functional as dropper tycoons go. Like others have said, progression is painfully slow. It would also be nice to see the actual numerical effect that each upgrader has on the sand.
Pizza Clicker game · 1 Year Ago Shows Promise
Progress feels very slow at times, which may be due to the lack of offline progress and meta progression compared to other clickers. Sometimes progress like ascensions and achievements don't load correctly and you have to restart the game for it to work.
MiniSurvivor game · 1 Year Ago Needs Work
Enemies don't move towards the character. I'm under the impression that this isn't intentional.
Squirtfire game · 1 Year Ago Shows Promise
Fun horde survival, but there's a critical bug where "contact" weapons (Danger Zone, Orbital) deal damage to the player when they touch enemies. The "Big Reach" upgrade (increases pickup range) does not actually work; pickup range remains the same no matter how many stacks of it I get. | Why are all the projectile weapons set to launch in a random direction? This limits their usefulness and I prefer to just upgrade my main weapon when given the choice. | The alternate weapons need a balance pass; Overseer sucks to use. | Quick Fire seems to have a cap on how much it will increase your rate of fire, and past a certain number of stacks or above a certain rate of fire, it ceases to have an effect.