- A tutorial/quest system to help you figure out what to do at the start, where to go, and what to use (ux)
- Some light, random background music
- Redesign the NPC sales system into an interface/inventory where you click on the fish you want to sell (UX)
- In the “Reel the Fish” mini-game, when you land a successful strike, it would be nice to have that little bar that appears just before the strike, so you can chain together successful strikes and get a little sound effect with each one (UX)
GraphicsAudioGameplayReplayability