47
Sessions
31
Games
3 days
Playtime
75
Achievements
7
Favourites
2
Reviews
33%
Positive

trophyMost Played

S&Business14 days ago60 hours
GE_NOMEone year ago3 hours
Shikaku14 days ago2 hours
Cell to Eternity13 days ago1 hour
SPRAINone year ago1 hour
Destroy This Planet14 days ago1 hour

scheduleRecently Played

Cell to Eternity13 days ago1 hour
Rally14 days ago14 minutes
S&Business14 days ago60 hours
Steam Masters TCG14 days ago9 minutes
Destroy This Planet14 days ago1 hour
[CPDV] The Bible14 days ago24 seconds

reviewsLatest Reviews

Cell to Eternity game · 14 Days Ago Shows Promise
The scaling of the levels is fair. I played to the 'mammal' section. Game mechanics reward idle and clicking fairly. I didn't encounter any game breaking bugs. As far as improvement, if the developer considers some pressure and relief mechanics to encourage the use of lower tiers even after progress. Sure, you can keep bumping of the level of RNA or whatever for the doubling at 25x level intervals. I think this game would shine if it took into consideration for carrying capacities and trying to get the player to balance how higher-tier entities consume and produce energy. In ecology, trophic levels are dependent on certain proportions of the organims that exist in a habitate. I would shit my pants to see some work like that be accomplished.
GameplayPerformanceUnfinishedBuggy
Walker game · 1 Year Ago Shows Promise
Neat presentation. Maybe, lean toward the interactive features OR over to more artistic presentation; The living room felt like a bit of an exihibition, in a good way.