14 days ago

+75
Reach 512
Create the 512 tile.
+65
Reach 256
Create the 256 tile.
+55
Reach 128
Create the 128 tile.
+45
Reach 64
Create the 64 tile.
+35
Reach 32
Create the 32 tile.
+25
Reach 16
Create the 16 tile.
+20
Reach 8
Create the 8 tile.
+15
Reach 4
Create the 4 tile.
+10
Reach 2
Create the 2 tile.

17 days ago

+10
Early Grave
Die for the first time.
+5
Breathe in air
Spawn into Legacy Rusted for the first time.
+45
Grand Producer
Merge 10,000 fruits in total.

18 days ago

+40
128K
Total Score Reaches 131072.

22 days ago

+50
Arcade Pro
+25
First Points
+25
First Step
+25
Egg Scramble
+25
First Fall

26 days ago

+25
Diamond Cut
+15
Full Staff
+25
Millionaire
+15
Lucky Landing
Trigger your first critical payout
+20
Essence
Spend essence on your first skill node
+20
Matching Faces
Land your first combo
+10
A Helping Hand
+10
Two Is Better
+10
Roll a dice for the first time.
+10
Unlock Stingray

one month ago

+5
Lattice
Own your first Lattice.
+5
Flare
Reach the rank of Flare.
+5
Mounted Up
Own a mount you ride on top of.
+5
Legendary Pilot
Own a legendary plane.
+5
High Roller
Earn $1,000,000 in total.
+5
Combo Master
Reach a x10 combo in a single flight.
+5
Sky High
Fly a skyscraper's height above the ground below you.
+5
First Flight
Launch your very first paper plane.
+5
Aerobat
Pull off your first radical maneuver.
+15
All Sides
Turn all six sides during one solve.
+5
Cube in Hand
Rotate the whole cube.
+5
First Turn
Make your first turn.
+35
64K
Total Score Reaches 65536.
+5
Paper Trail
Earn 250,000 total career score.
+10
Six-Figure Science
Score at least 100,000 during a Play run.
+25
Bold Partition
Secure at least 40% of a chamber with one fence.
+10
Untouched
Complete a chamber without losing a reserve.
+15
Live Demonstration
Close a fence while a hostile specimen, mine or projectile is dangerously close to it.
+20
Last One Out
Complete a chamber with exactly one reserve remaining.
+5
First Containment
Complete any chamber.
+15
Extension Cord
Successfully close a fence at least 40 cells long.
+10
Quarter Section
Secure at least 25% of a chamber with one fence.