- Added company orders
- Archer volleys
- Distinct enemy tactics
- Clearer combat UI
- Refugees
- Grain-shortage
- Warren road decisions
- Fixed repeated rewards
- Battle bypasses
- Misleading counters
- Withdrawal outcomes
- Corrected discounted routing and southern harvest seasons
- Added bloom and generally touched up the UI
- New items
- A couple of new events
- New resources
- Recruitment and leveling of recruits
- AI following player improved (Bandits will now follow you if they deem you a good enough target)
- New events
- Fixed continued working after leaving the hex or settlement
- Map Editor - make and play on your own maps!
- Fog of War enable/disable
- Redesigned UI
- Optimization
- Market filter + search
- Click popup option menu to combat annoying misclicks
- More dialogue
- Bounty hunters
- Buying + Making your own boat
- Character memory (they will remember your past interactions)
- Follow button (click on a character/caravan or any other entity on the map to follow it automatically)
- Battle visuals on map
- Ability to attack anyone on the map
- On the road trade (you can now trade with caravans that are travelling)
- UI visibility
- Quality of life features
- Dialogue
- Price and inventory weight balance
- Global economy
- Hunting
- Slavery/Raids
- Silver and Copper coins (as smaller denominations)
- New gear and items
- New trade goods
- Global economy
- Economy scale
- Combat
- AI logic and pathing
- UI scaling and visibility
- Inventory UI
- Depleting village/town/city stores by buying 7 days worth of rations.
- UI overlapping
- Visibility for inventory and skill tabs
- Minor bug fixes
- Improved global economy balance slightly