Textures for tiles and hexes
More events
Graphics
Sprites
Optimization and performance
Minor bugs
Added company orders
Archer volleys
Distinct enemy tactics
Clearer combat UI
Refugees
Grain-shortage
Warren road decisions
Slight UI improvements
Fixed repeated rewards
Battle bypasses
Misleading counters
Withdrawal outcomes
Corrected discounted routing and southern harvest seasons
Added bloom and generally touched up the UI
New items
A couple of new events
New resources
Recruitment and leveling of recruits
AI following player improved (Bandits will now follow you if they deem you a good enough target)
New events
Fixed continued working after leaving the hex or settlement
Map Editor - make and play on your own maps!
Fog of War enable/disable
Redesigned UI
Optimization
UI Bugs
General bug fixes
Market filter + search
Click popup option menu to combat annoying misclicks
More dialogue
Bounty hunters
Buying + Making your own boat
Character memory (they will remember your past interactions)
Follow button (click on a character/caravan or any other entity on the map to follow it automatically)
Battle visuals on map
Ability to attack anyone on the map
On the road trade (you can now trade with caravans that are travelling)
UI visibility
Quality of life features
Dialogue
Price and inventory weight balance
Global economy
Hunting
Slavery/Raids
Silver and Copper coins (as smaller denominations)
New gear and items
New trade goods
Global economy
Economy scale
Combat
AI logic and pathing
UI scaling and visibility
Inventory UI
Depleting village/town/city stores by buying 7 days worth of rations.
UI overlapping
Visibility for inventory and skill tabs
Minor bug fixes
Improved global economy balance slightly