6 changes in this update

Added

2 changes
  • Textures for tiles and hexes

  • More events

Improved

3 changes
  • Graphics

  • Sprites

  • Optimization and performance

Fixed

1 change
  • Minor bugs

13 changes in this update

Added

7 changes
  • Added company orders

  • Archer volleys

  • Distinct enemy tactics

  • Clearer combat UI

  • Refugees

  • Grain-shortage

  • Warren road decisions

Improved

1 change
  • Slight UI improvements

Fixed

5 changes
  • Fixed repeated rewards

  • Battle bypasses

  • Misleading counters

  • Withdrawal outcomes

  • Corrected discounted routing and southern harvest seasons

3 changes in this update

Added

3 changes
  • Added bloom and generally touched up the UI

  • New items

  • A couple of new events

5 changes in this update

Added

4 changes
  • New resources

  • Recruitment and leveling of recruits

  • AI following player improved (Bandits will now follow you if they deem you a good enough target)

  • New events

Fixed

1 change
  • Fixed continued working after leaving the hex or settlement

6 changes in this update

Added

2 changes
  • Map Editor - make and play on your own maps!

  • Fog of War enable/disable

Improved

2 changes
  • Redesigned UI

  • Optimization

Fixed

2 changes
  • UI Bugs

  • General bug fixes

15 changes in this update

Added

10 changes
  • Market filter + search

  • Click popup option menu to combat annoying misclicks

  • More dialogue

  • Bounty hunters

  • Buying + Making your own boat

  • Character memory (they will remember your past interactions)

  • Follow button (click on a character/caravan or any other entity on the map to follow it automatically)

  • Battle visuals on map

  • Ability to attack anyone on the map

  • On the road trade (you can now trade with caravans that are travelling)

Improved

5 changes
  • UI visibility

  • Quality of life features

  • Dialogue

  • Price and inventory weight balance

  • Global economy

13 changes in this update

Added

5 changes
  • Hunting

  • Slavery/Raids

  • Silver and Copper coins (as smaller denominations)

  • New gear and items

  • New trade goods

Improved

6 changes
  • Global economy

  • Economy scale

  • Combat

  • AI logic and pathing

  • UI scaling and visibility

  • Inventory UI

Fixed

2 changes
  • Depleting village/town/city stores by buying 7 days worth of rations.

  • UI overlapping

3 changes in this update

Improved

1 change
  • Visibility for inventory and skill tabs

Fixed

2 changes
  • Minor bug fixes

  • Improved global economy balance slightly