Nerfed stalker speed
Redesigned Stalker look
Difficulty Balance
Few new details
Much faster loading time
Overall optimization
Scene compile
Many unused files
Scene compile (mesh & static props)
Overall optimization
Few bugs
Sound level indicator
More details to map
Stalker & Difficulty
Film grain
Main menu changelog tab
Better Fuse model
More details to map
Leaderboard (It will showcase every attempt)
Overall Optimization
Movement stutter (Player rotation was being updated every rendered frame)
Invalid references for sounds and some materials
Sledgehammer scale & handheld position
Few bugs
Professions
Balancing
Separate lockpick holder
Lockpicks from hotbar
Dropping on top of Stalker's head no longer makes you stuck on top of him (Massive thanks to Eridium [@tachikriken] for playing and finding this! )
Doorhandles on the doors
Matches as a source of light
More traits
Optimization
Trait system (now shows pluses and minuses of each trait)
Crawl animations
Leaderboard only being local
Being able to ram through the garage door
Other minor bugs
More variations for doors & keys (each door has its own key)
Trait system, different for each character (still WIP)
More item combinations for progress
Stalker learning, animations, consistency (Should not suddenly stop chasing lol)
Leaderboard and UI
Round system
New room in house (Garage)
Few more spots for fuses
Main menu sounds
Ladder sounds
Tons of ambient and misc sounds
Searching sounds
Envmaps
Optimization
Indirect Lighting
Stalker behavior
Chase sound loudness
Thousands of variations for main player (name, surname, traits and more)
Over 10 more random fuse locations
Crawl space fail (stalker drags you out)
UI & Main menu
Options tab
Leaderboard
Round system
Item variations
Stalker behaviors
Stalker randomly stops chasing you
Few smaller bugs
Rebuilt and improved UI hotbar
Minor bug fixes
Stalker AI improvements
Invisible planks on holes in the wall