namespace NPBehave
{
public class Failer : Decorator
{
public Failer(Node decoratee) : base("Failer", decoratee)
{
}
protected override void DoStart()
{
Decoratee.Start();
}
protected override void DoStop()
{
Decoratee.Stop();
}
protected override void DoChildStopped(Node child, bool result)
{
Stopped(false);
}
}
}