Added

4 changes
  • The Evil King now has a visible healthbar and the fight ends instantly when his health is reduced to zero.

  • Ending credits now play a special variant of the theme song.

  • There is now a HUD element for the main objectives of the game (destroying the urns and defeating the king).

  • New Skybox by domestik8

Improved

11 changes
  • Ending credits have been improved

  • Visuals in general have been tweaked and improved and some new decorations have been added.

  • Visual issues with the player's healthbar have been fixed and there is now an effect when the player takes damage.

  • The map has been overhauled, with a new more sensible layout, and the arena fights have been tweaked in difficulty and duration.

  • There is now a HUD element for the main objectives of the game (destroying the urns and defeating the king).

  • The PUNCH HAS BEEN BUFFED.

  • The ugly grass texture has been improved.

  • The map now has lighting instead of being essentially unlit.

  • The flute frog has been moved to somewhere more secret.

  • New Skybox by domestik8

  • Some music tracks by JACCURATE have been modified

Fixed

5 changes
  • All appropriate textures and sprites should have point filtering, giving them that nice crispy pixel look.

  • Many texture and particle fixes and other small visual details improved and fixed.

  • Issues with the new October version of S&box have been fixed.

  • Urns have a visual and audio indicator when they spawn, making it more obvious you have to smash those motherfuckers.

  • Projectiles are more effective when thrown - should be far less 'glancing blows', and the Dumbells and Maxwells have been buffed.

Known Issues

5 changes
  • Particles don't have impact sounds

  • Pause menu and other menus still kinda suck

  • Enemies killed by objects do not make a sick splat noise

  • Some goblins in the dungeon don't seem to path towards the player when they spawn

  • Some torches in the dungeon are out of position