- The Evil King now has a visible healthbar and the fight ends instantly when his health is reduced to zero.
- Ending credits now play a special variant of the theme song.
- There is now a HUD element for the main objectives of the game (destroying the urns and defeating the king).
- New Skybox by domestik8
- Ending credits have been improved
- Visuals in general have been tweaked and improved and some new decorations have been added.
- Visual issues with the player's healthbar have been fixed and there is now an effect when the player takes damage.
- The map has been overhauled, with a new more sensible layout, and the arena fights have been tweaked in difficulty and duration.
- There is now a HUD element for the main objectives of the game (destroying the urns and defeating the king).
- The PUNCH HAS BEEN BUFFED.
- The ugly grass texture has been improved.
- The map now has lighting instead of being essentially unlit.
- The flute frog has been moved to somewhere more secret.
- New Skybox by domestik8
- Some music tracks by JACCURATE have been modified
- All appropriate textures and sprites should have point filtering, giving them that nice crispy pixel look.
- Many texture and particle fixes and other small visual details improved and fixed.
- Issues with the new October version of S&box have been fixed.
- Urns have a visual and audio indicator when they spawn, making it more obvious you have to smash those motherfuckers.
- Projectiles are more effective when thrown - should be far less 'glancing blows', and the Dumbells and Maxwells have been buffed.
- Particles don't have impact sounds
- Pause menu and other menus still kinda suck
- Enemies killed by objects do not make a sick splat noise
- Some goblins in the dungeon don't seem to path towards the player when they spawn
- Some torches in the dungeon are out of position