Areas
11 changes in this update

Added

8 changes
Roles
  • Programmer - the build's weapon, V: Ship it (faster fire and feet for 6 s)

  • Artist - the Airbrush paints the floor: paint slows enemies and your hits on painted ones do +30%, V: Paint bucket

  • QA - Placeholder Pistol v2, hits file bug reports (+20% damage taken, +1 key), V: Regression test

  • Designer - four commits on every offer, V: Cut feature (remove the wave's worst patch note, once a wave)

Mid-wave events
  • Build server under load - keep the rack alive for a free commit

  • Hotfix needed - carry the hotfix to the deploy terminal to roll back the bad patch notes and heal

  • Critical bug - squash it before it gets away for a bounty of keys

  • Merge request - hold the review zone for +1 weapon level

Improved

3 changes
Career
  • Ranks 2, 3 and 4 also unlock the Artist, QA and the Designer

Daily build
  • A role of the day, the same for everyone

Co-op (experimental)
  • Each player brings their own role, and both of you play the events

Areas
7 changes in this update

Added

4 changes
Spooky Season, until Nov 8
  • Costumes - every enemy can come dressed up: Frankenstein, scarecrow, black cat, devil, mummy, vampire, candy bucket, spider and candy corn, next to the pumpkin heads, bedsheets and witch hats

  • Boss costumes - THE REWRITE with a jack-o'-lantern head, SOON™ as a bat

  • Skeleton - a costume for you, DRESS on the title screen, for every career rank

  • Graveyard Shift - a song of its own for the main menu

Improved

3 changes
Spooky Season, until Nov 8
  • Kill feed - costumed enemies show what they came as, and so does the game over screen

  • Wave 13 - pumpkin heads and candy buckets light up the dark, and eyes glow in their costume's colour

Co-op (experimental)
  • Costumes - both players see the same costumes, and player 2's skeleton wears a cyan cap

Areas
9 changes in this update

Added

8 changes
Co-op (experimental)
  • Co-op for two - host a build for friends or in public from the title's Co-op screen, or join one from the list

  • Joining friends - friends can join your build from the s&box friends list, and picking 2 players at Play hosts one for you

  • Shared build - one arena, one set of patch notes and commits, level-ups take turns

  • Revive - stand next to a downed partner to restart their process, shipping the wave brings everyone back

  • Tuned for two - more and tougher enemies, bosses with extra health

  • Rewards - both players earn half the team score as career XP, and team achievements unlock for both

  • Connection - your partner's ping on the HUD, and a warning when the connection drops

  • Remove - the host can remove a partner from a public build

Improved

1 change
  • Play - the game asks how many players and who can join before it starts, 1 player plays solo as before

Areas
12 changes in this update

Added

11 changes
Career
  • Career - every run's score is career XP. 15 ranks from Intern to Retired, each one unlocks something. Players from before start at the rank they've earned

  • XP bonuses - the first build of the day earns double XP, daily build runs +50%

  • git rebase - reroll a commit offer (2 per build at Co-founder)

  • git revert - take a commit out of the pool for the rest of the build

  • Pick your stack - choose your starting weapon, the full stack at CTO

  • Crunch mode - tougher enemies for up to x2.2 score, three levels

  • Dress codes - a black hoodie, and a golden playtester for whoever retires

New commits
  • Code review - enemies at full health take +40% damage

  • Pair programming - a second playtester joins your run

  • Hotfix - once per wave, dropping below 30% HP heals you and knocks enemies back

  • Rubber duck - every few seconds a rubber duck flies at the toughest enemy and explains it to death

Improved

1 change
  • Title screen - the controls no longer wrap onto a second line

Areas
5 changes in this update

Added

4 changes
Daily build
  • Daily build - one build for everyone each day, a new one at 00:00 UTC: the same map, release channel, starting weapon, enemy order and boss order

  • Same patch notes - every wave of the day's build rolls the same patch notes for everyone, and the commit offers come from the same rolls

  • Daily board - your best run of the day goes on the new DAILY tab of the leaderboards, next to yesterday's board. Retry as often as you like, only your best run counts

  • Spooky dailies - until Nov 8 the daily builds roll the Spooky Season too, so gm_graveyard can come up and SCOPE CREEP is the first boss

Fixed

1 change
  • Title screen - the last line of the pitch spilled out of its box

Areas
12 changes in this update

Added

11 changes
Gameplay
  • Zombie Processes - they shamble in from wave 3, and killing one isn't enough. It goes down and lies there defunct: shoot the body or dash through it before it gets back up (kill -9), or it rises as a ghost that's faster and floats straight through props

  • Cursed wave 13 - every 13th wave the build server loses power. The screen goes dark and your aim is the only light, muzzle flashes, explosions, portals and jack-o'-lanterns light things up for a moment, and all you can see of the horde is their eyes. Something in a bedsheet is coming

  • SCOPE CREEP - a new boss made of feature requests. It starts as an MVP, then it's an MVP + multiplayer, then an MVP + multiplayer + open-world MMO, and it keeps growing for as long as you let it live

  • Unlabeled commits - a new card in the commit picker with no message and no diff. Trick or treat: a free rare or epic commit, or a regression ships with the next wave

  • Haunted build - a new patch note: some of the dead come back, some of them in bedsheets

  • Achievements - 3 new ones: kill -9, Power Restored and Scope Cut

Spooky Season, until Nov 8
  • Costumes - some Placeholders come as jack-o'-lanterns or bedsheet ghosts, and T-Posers wear witch hats

  • gm_graveyard - a new map at night, with a tombstone for everything we shipped: RIP FLASH, RIP CS:S, RIP MY WEEKEND

  • Pumpkins - jack-o'-lanterns on every map, and SCOPE CREEP is always the first boss

  • Main menu - dressed up too: a moonlit arena, fog, bats, a spider, cobwebs, a jack-o'-lantern and slime on the logo, and a music box playing somewhere

  • After Halloween - Zombie Processes, the cursed wave 13, SCOPE CREEP and unlabeled commits stay. Only the costumes and the graveyard go back in the box

Fixed

1 change
  • Low HP vignette - the red screen edge stayed on after you healed, and carried over into the next run