Mow the Lawn from K-Mart, except less to do, less polished, and less effort applied.
My (and most other people's) problem with games like these are the same reasons why most of the players on this platform are here instead of Roblox or another similar platform. Garry's Mod was incredibly easy to get new workshop addons created, but the lack of robust system encouraged developers to be creative, both with gamemode design and the actual gameplay within them.
S&Box is different, each game is it's own experience in the same way Roblox performs, but with a sensible peer-to-peer and self-hosted option for connecting to servers instead. Applying the same concept for Roblox games to S&Box just will not work. It may work sometimes, but the classics and original titles will always win out on the sloppy idle games like these. This isn't some game you can run on your phone or on your mom's old Dell Latitude laptop from 2009, this takes real hardware and the engine is built for looks and performance.
"________ the ________" does not belong on S&Box, it's tacky, unoriginal, and lazy. If you can't even think of a real name to give to your game, maybe the game isn't worth making to begin with, or maybe it need more work before you start presenting it to the world.
Comparable to asking a diesel mechanic to fix your lawnmower, this game and ones like it are a total waste of resources.
PerformanceUnfinishedSlopClicker