Factory upgrades: an upgraded factory earns more money from arriving vehicles and adds residents to the city
Per-city factory limit
Warning over understaffed factories (fewer workers = less income)
Day/night cycle
Time-of-day clock
Game over: critical-congestion warning and a countdown to collapse
Credit progression
Economic Bonus can now be bought 5 times
Minor changes to the stats panel
Vehicles leave a zone via different roads and spread more across routes
On a jam, vehicles turn around to a detour toward the same destination
The map's vehicle limit grows with population
Time acceleration no longer speeds up events and the camera
Zone plaques made smaller
Upgrading one factory/city raised the upgrade price for all of them - the price is now based on the specific zone's own level