- Factory upgrades: an upgraded factory earns more money from arriving vehicles and adds residents to the city
- Per-city factory limit
- Warning over understaffed factories (fewer workers = less income)
- Day/night cycle
- Time-of-day clock
- Game over: critical-congestion warning and a countdown to collapse
- Credit progression
- Economic Bonus can now be bought 5 times
- Minor changes to the stats panel
- Vehicles leave a zone via different roads and spread more across routes
- On a jam, vehicles turn around to a detour toward the same destination
- The map's vehicle limit grows with population
- Time acceleration no longer speeds up events and the camera
- Zone plaques made smaller
- Upgrading one factory/city raised the upgrade price for all of them - the price is now based on the specific zone's own level