🎁 Added
  • Factory upgrades: an upgraded factory earns more money from arriving vehicles and adds residents to the city
  • Per-city factory limit
  • Warning over understaffed factories (fewer workers = less income)
  • Day/night cycle
  • Time-of-day clock
  • Game over: critical-congestion warning and a countdown to collapse
  • Credit progression
  • Economic Bonus can now be bought 5 times
  • Minor changes to the stats panel
🧼 Improved
  • Vehicles leave a zone via different roads and spread more across routes
  • On a jam, vehicles turn around to a detour toward the same destination
  • The map's vehicle limit grows with population
  • Time acceleration no longer speeds up events and the camera
  • Zone plaques made smaller
🪛 Fixed
  • Upgrading one factory/city raised the upgrade price for all of them - the price is now based on the specific zone's own level
🎁 Added
  • Credit system: loans of 1k/3k/5k over 2/4/6 game days, repaid at +10% - toolbar button, panel, persistent badge and daily reminders
  • Zone highlight: hovering the road tool over a city/factory highlights the whole zone footprint
  • Sounds have been added
🧼 Improved
  • Roads can now leave a city/factory at any outward angle (was locked to 90°)
  • Road start snaps to the whole zone area, so you reliably connect to it
  • Tutorial reworked - shorter, more logical flow
🪛 Fixed
  • X-intersections no longer break when built
  • Placing a city/factory no longer leaks the click into starting a road
  • Tutorial arrows and button highlights now match the correct step/button
  • Widen tutorial step is now completable (grants a free lane)
  • Upgrade tutorial step now advances when buying a vehicle, not only upgrades
🚯 Removed
  • Tutorial steps "new district / intersection" and "Land"
  • Auto-spawned extra factory when skipping/finishing the tutorial
  • Leftover dead code