15 changes in this update

Added

9 changes
  • Factory upgrades: an upgraded factory earns more money from arriving vehicles and adds residents to the city

  • Per-city factory limit

  • Warning over understaffed factories (fewer workers = less income)

  • Day/night cycle

  • Time-of-day clock

  • Game over: critical-congestion warning and a countdown to collapse

  • Credit progression

  • Economic Bonus can now be bought 5 times

  • Minor changes to the stats panel

Improved

5 changes
  • Vehicles leave a zone via different roads and spread more across routes

  • On a jam, vehicles turn around to a detour toward the same destination

  • The map's vehicle limit grows with population

  • Time acceleration no longer speeds up events and the camera

  • Zone plaques made smaller

Fixed

1 change
  • Upgrading one factory/city raised the upgrade price for all of them - the price is now based on the specific zone's own level

Added

3 changes
  • Credit system: loans of 1k/3k/5k over 2/4/6 game days, repaid at +10% - toolbar button, panel, persistent badge and daily reminders

  • Zone highlight: hovering the road tool over a city/factory highlights the whole zone footprint

  • Sounds have been added

Improved

3 changes
  • Roads can now leave a city/factory at any outward angle (was locked to 90°)

  • Road start snaps to the whole zone area, so you reliably connect to it

  • Tutorial reworked - shorter, more logical flow

Fixed

5 changes
  • X-intersections no longer break when built

  • Placing a city/factory no longer leaks the click into starting a road

  • Tutorial arrows and button highlights now match the correct step/button

  • Widen tutorial step is now completable (grants a free lane)

  • Upgrade tutorial step now advances when buying a vehicle, not only upgrades

Removed

3 changes
  • Tutorial steps "new district / intersection" and "Land"

  • Auto-spawned extra factory when skipping/finishing the tutorial

  • Leftover dead code