- Factory upgrades: an upgraded factory earns more money from arriving vehicles and adds residents to the city
- Per-city factory limit
- Warning over understaffed factories (fewer workers = less income)
- Day/night cycle
- Time-of-day clock
- Game over: critical-congestion warning and a countdown to collapse
- Credit progression
- Economic Bonus can now be bought 5 times
- Minor changes to the stats panel
- Vehicles leave a zone via different roads and spread more across routes
- On a jam, vehicles turn around to a detour toward the same destination
- The map's vehicle limit grows with population
- Time acceleration no longer speeds up events and the camera
- Zone plaques made smaller
- Upgrading one factory/city raised the upgrade price for all of them - the price is now based on the specific zone's own level
- Credit system: loans of 1k/3k/5k over 2/4/6 game days, repaid at +10% - toolbar button, panel, persistent badge and daily reminders
- Zone highlight: hovering the road tool over a city/factory highlights the whole zone footprint
- Sounds have been added
- Roads can now leave a city/factory at any outward angle (was locked to 90°)
- Road start snaps to the whole zone area, so you reliably connect to it
- Tutorial reworked - shorter, more logical flow
- X-intersections no longer break when built
- Placing a city/factory no longer leaks the click into starting a road
- Tutorial arrows and button highlights now match the correct step/button
- Widen tutorial step is now completable (grants a free lane)
- Upgrade tutorial step now advances when buying a vehicle, not only upgrades
- Tutorial steps "new district / intersection" and "Land"
- Auto-spawned extra factory when skipping/finishing the tutorial
- Leftover dead code