MOMENTUM is a parkour movement-shooter inspired by a mix of games such as: Mirror's Edge, Titanfall, Double Action: Boogaloo, and Max Payne.
First and foremost, I want to make sure everyone knows that this is a work in progress. The bones are there and you can play 1v1/2v2 on a single map at the moment, but it's in a rough alpha state. There is only a single weapon available and there are missing animations that have not been made yet. Weapon / health pickups are ready to go, but I need to make custom arenas first (The plan is to make custom arenas and rotate through them).
For the Freerun game mode, you can currently load ANY map on S&box and parkour/FFA PvP on it though!
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This game features a suite of parkour movement / Gun abilities, such as:
- Wall running
- Wall climbing / Ledge climbing
- Trick System (Do flips and rolls while in midair by holding right click!)
- High fall rolls (Hit ctrl before landing a big fall)
- Dolphin Diving / Air dodge (Hit Alt and a directional WASD)
- Grappling hook (Press Q!)
- Bullet Time (Press E!) - If someone looks at you, or you are looking at them, you pull them into the bullet time effect until it ends.
- Sprinting (SHIFT)
- Sliding (SHIFT + CTRL)
- Active Reloading (Press R on the sweet spot to get a magazine with a faster fire rate!)
- Weapon flipping (Press R with a full Mag - look cool while doing body flips!)
Game Modes
Arena - Features a 1v1/2v2 arena mode where each team loads into a random set of maps and fights on a per-round basis! There will be pickups and different weapons in the future.
Freerun - Mount any map on S&box workshop and Parkour with friends! You can also toggle optional PvP if you want to have a skirmish free for all.
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Dev Notes:
MOMENTUM will continue to improve!
I fucking love movement shooters. I want it to be clear that this is a passion project and I am trying to make a fun, small-scope game that is replayable! Getting a solid parkour foundation is step one, and things are trucking along. It's not perfect by any means, and it will continue to improve as I iron out systems and make changes. Gun systems will be focused on AFTER the parkour is in a great state where I am happy with it. Right now, we just have a Vector SMG and that's all.
I plan on making arena maps, and would love if the community mapped some arenas as well!
Please leave any comments or forum posts with any weird bugs or 'gotchas' that occur. I will try my best to fix them, thanks!