Hit things. Grab the ore. Forge something better. Do it again.

Start in town at the training dummies and click to build your Power. Then go into the dungeon: 12 stages across three biomes, full of monsters that drop ore. Bring the ore back to the Forge and turn it into a weapon or a piece of armour. What you put in decides what you get, from a rough Tin Edge to a Mythic blade.

Then try your luck at the Enhance Altar. Every level up to +10 is safe. After that a failed strike costs a level, and from +16 a failed strike can shatter the blade. Guard Stones protect your best gear, and a pity counter means bad luck never lasts forever.

When you hit your limit, rebirth. You start over stronger, with more damage, faster training and more coins, and new training zones open up.

What’s inside
  • 12 dungeon stages and 3 bosses. Each stage needs a certain amount of damage to enter, so every upgrade gets you further.
  • 24 ores in six tiers. Every weapon and armour piece takes the colour of the ore it was made from.
  • 12 weapons and 12 armour pieces, from Common to Mythic.
  • Enhance up to +20, with Guard Stones and pity.
  • Rebirth for lasting bonuses and stronger training zones.
  • The Tower. 50 timed rounds that give runes, with seven kinds of rune to put in your gear.
  • The Index. Find all 24 ores.
  • Daily chest with a streak, an Upgrades Board and Auto-Swing.
  • Co-op for up to 8 players. Fight side by side in the same dungeon.
  • Leaderboards for your best numbers.
  • Your progress is saved on your computer and backed up to your s&box account.
You’ll beat the first boss in your first half hour. Clearing the whole dungeon takes about 10 hours, and maxing out your gear takes a lot longer.