Added more to POI Police Station (more search loot, zombie doors, doors, fixed alarm, second floor)
Added item descriptions
Added Stamina
Added raid map selection
Added new raid map
Added new masking tool for map instance objects
Added camera shake on movement
Added custom Esc Menu
Added new POIs to the new Farm Map
Added tickets and reward system for Skin
Fixed corpse inventory missing item icon
Fixed corpse inventory item spawner
Fixed manually some prefab icons and icon rotations.
Fixed zombie swing sound playing from player position.
Fixed zombie pathfinding through doors
Fixed melee weapon attack speed
Fixed splits loading screen during map loading
Fixed tooltip for multiplayer
Fixed spawn with cloths
Fixed NPC showing on Tab window
Fixed leave window (duration and leave button)
Removed crosshair from couple of weapons
Added dead zombie loot.
Added so you always spawn with small backpack.
Added item prices
Added item physics culler
Added item physics start asleep
Fixed bots ragdoll distance culled
Fixed weapon FOV
Fixed melee weapon hit distance
Fixed zombie hit distance lowered
Fixed zomibe path so they can get closer to player
Fixed killfeed (bot names, remove icon)
Fixed weapons hotbar switching.
Fixed weapons switching pop glitch
Fixed clothing shadows on local player. (for flashlight)
Fixed zombie attack sound
Fixed zombie nav link left-right shaking, then flinging next to doors.
Fixed alarm visual bug, attract zombies
Added Back Alley POI in raid
Added/Fixed world culler
Added 50 new items
Added Hospital POI
Added Gnome Achievements
Added Item Icon enum for manual rotation, scale (Editor Tool)
Improved fps on raid map drastically.
Fixed 2 more exceptions
Added spawn always with secure container. (adjusted so it works with save)
Added spawn always with melee weapon
Added green smoke for extraction (So its easy to see where to extract)
Added Train
Tweaked Zombie spawn manager
Optimized Raid map
Optimized Extraction smokes
Fixed initial equipment icon size
Fixed Train physics movement issues
Fixed Exceptions: InternalSend, PlayerBase.Movement.cs:321, ModelUtil.cs:12, PlayerBase.Clothing.cs:18, PlayerBase.Movement.cs:399
Fixed Inventory Save
Added more loot in POI - Police - BigCity
Added a new POI with loot POI - Restaurant - BigCity
Added info board for new players in lobby
Added World Object Occlusion, for better performance.
Added Loading screen while Map load/Map Objects Load.
Added NPC's in BigCity. (Zombie, Civilian, Military, Gang)
Added Trader, Dialogue. (You can now talk to NPC, Trade, Kill them and loot)
Added/Fixed loot window scrolling
Added/Fixed unequip if hotbar key is pressed second time.
Added/Changed more Equipment Slots.
Added/Fixed more NPC features (Path finding, ai agent, door breaking)
Added more sounds, lean, ironsight, NPC
Added more items
Added Zombie sounds
Added zombie spawn manager
Added new POI Military Outpost (Safe area, with trader)
Added new POI Gang Outpost
Disabled Hunger and Water in Lobby
Tweaked zombie spawn manager
Fixed/Optimized death ragdolls, and godmode in lobby for 2 minutes after death, so you don't get spam killed.
Fixed Pickup item name
Fixed more null exception
Fixed Weapon unequip Anim and Sound.
Fixed flashlight sound and shadows
Fixed death ragdoll collisions with player.
Fixed zombie door path finding
Fixed/Lowered weapon sounds volume
Fixed more small things
Added First Timer Achievement
Added volumetric fog to player for visual upgrade
Added more Items/search in Lobby
Added more loot in Lobby
Added exception so it doesn't crash the game cuz some ppl had NullReferenceException.
Added more loot in POI - Club - BigCity
Added/Fixed Raid death and death body looting + Network
Added more extraction points in BigCity
Fixed scene load lobby first
Fixed spawn pos for BigCity
Fixed veresk aim, removed crosshair
Fixed running animation
Fixed Doors in BigCity
Item Icon Missing Fix
Item Rotate Fix
Fixed Fog
Fixed invisible wall in lobby
Fixed wrong UI showing for pickup/tooltip items
Fixed/Added Stacking Items
Fixed Lag at start of the game. Icon loading optimizations.
Safe Exceptions for loading map after death
Removed/Replaced copyrighted Objects