Survival - New Halloween mode: hold the bar wave after wave against vampires and zombies, with its own leaderboard
Vampires - They only drink blood: strap an unconscious customer to the vampire table to fill the blood tap, and they pay double
Zombies - Customers kept waiting too long turn into zombies, and so do bodies left on the floor
Zombies - They're immortal: knock them down, then throw them into the cursed pit before they get back up
Weapons - Grab a crowbar or a magnum from the wall
Teammates - A zombie bite can take you down, and only a teammate can get you back up
Decor - The bar gets dressed up for Halloween, with costumed customers and a spooky playlist
Toilets - Customers waiting for the toilets show a bubble, with a "!" when a stall is clogged
Cleaning - The mop now makes a broom sound with each stroke
Performance - No more short freeze when the music changes, and smoother games with lots of bodies on the floor
Customers - Fixed customers getting stuck at the counter
Customers - Fixed customers freezing for a minute when the next round starts early
Map - Fixed bodies and customers getting lost under the map
Music - Fixed the music sometimes cutting out
Cleaning - No more picking up glass shards one by one: they vanish when you mop the puddle
Survival - The mode still needs balancing and has a few bugs, we're working on it
Rounds - Added a victory plaque when a round is cleared
Rounds - Added a button in the bar to start the next round early during preparation
Tutorial - Guests can now ask the host for the training, with a notice in the lobby and on the results screen
Tutorial - Trained players now spectate while newcomers do the exercises, with each trainee's progress
Tutorial - New players are now encouraged to do the training before their first night, and the crew sees who still needs it
Results - Training recommended after a failed first round, the host can start it right from the results screen
Kegs - Keg reminder during preparation, and the keg card now shows the drink, its color and remaining doses
Balance - Lowered round targets for teams of 3 and 4, the tray now costs $60 to $110 depending on team size instead of $150
Combat - Cartoon impact dents now also apply to players and the lobby boss
Customers - Customers hit in the queue now protest without losing their spot, a second hit starts a fight
Performance - Reduced per-frame memory allocations
Ragdolls - Fixed bodies getting stuck in floors, stairs and props, including while carried
Ragdolls - Knocked-out characters now keep their height, skin tone, eyes and clothing
Movement - Fixed players sliding and failing to climb some steps after an s&box update
Combat - Fixed a ghost punch animation when raising fists again
Customers - Fixed a ghost hit and knockback when a tased customer wakes up
Customers - Fixed protesting customers blocking the line at the door
Glasses - Fixed the liquid stream twisting when tilted
Tutorial - Fixed new player detection and training requests lost after respawning
Localization - Added 28 languages, bringing the total to 30
Combat - Added cartoon impact deformations
Glasses - Added sink emptying animations and liquid effects
Menus - Added language and keybind shortcuts
Leaderboards - Redesigned team rankings, filters and record displays
Results - Clearer personal records, next targets and estimated ranks
Balance - Customers are more patient in solo, lowered first round targets in solo and duo
Tutorial - Clearer objectives and teammate progress
Performance - Optimized the map, glass debris and ragdoll cleanup
Scores - Improved recovery after crashes and disconnections
Customers - Fixed stuck departures and glass-holding animations
Leaderboards - Fixed missing ranks and team tracking
Localization - Fixed dialogue updates after language changes
Physics - Fixed thrown object collision handling and map collisions
Game Jam - Replaced voting prompts with a community thank you <3