Surface treasure visual effect.
Aim marker color changes.
Missing sprites.
Players now wear their equipped S&box Avatar outfits in-game, with a dependable default look when no outfit is available.
Game balance adjustments.
Player and NPC animation issues.
Restored the loading background image.
Precompiled assemblies missing issues.
The aim marker now turns deep blue and pulses when your next shovel strike can reach an uncollected treasure.
Raking now earns fixed rewards based on distance traveled across diggable sand, independent of nearby treasure density.
Voyage display details for a clearer departure experience.
Digging is now toggle-based and stops automatically when you move or uncover treasure.
While watching a movie, ambient sounds fade down and tool sounds are muted so you can focus.
Cinema playback has been refined for smoother, more reliable viewing.
Fixed terrain collision issues affecting the launch build.