.obj/__compiler_extra.cs

Auto-generated compiler file that adds global using directives and assembly metadata for the Game project. It sets global usings for Sandbox and Blazor components and embeds addon and build metadata like addon ident, org, engine version and compile time.

global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "lidar" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "lidar_test" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "yeetsneet" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "yeetsneet.lidar_test" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "29" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]

[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-10-07T04:23:04.9395740Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.158.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.158.0")]