Added melee attacks that knock down nearby players
Added the ability to pick up and carry downed players
Carry players anywhere, throw them off towers, or off the map
Added an in-game controls & tips panel with live objectives
Added colored objective markers and warnings for enemy towers while carrying the crown
Added new climbing, falling, and carrying animations
Added the current match score target to the scoreboard
Updated the victory screen with Victory and Defeat results
Improved bullet speed and hit registration
Bullets now behave correctly under high latency
Increased player jump height
Climbing ladders and ropes is smoother with automatic attachment
Crown capture time reduced from 20s to 10s
Victory score increased from 3 to 5 points
The first floor can now be painted tile by tile
Central platforms around the crown are larger and easier to reach
Barricades can now be used to jump onto the upper platforms
Painted platforms now fade earlier, making their state easier to read
UI visuals, windows, and fonts have been polished
Fixed several crown duplication issues that could break the score timer
Fixed a bug where the crown could appear in the wrong position
Downed players now stand up exactly where their body is lying
Fixed incorrect player state synchronization, including shield visuals
Improved bullet collision to prevent missed hits
Tower ladders can no longer be painted and are now always white
Alpha is still in active development. You may encounter bugs, balance changes, or unfinished features. Your feedback helps improve the game