🎁 Added
  • Bomb jumps. Use explosions to launch yourself or knock other players away
  • New visual effects for explosions, hits, falls, and sword attacks
🧼 Improved
  • Shield cooldown reduced from 30s to 15s
  • Shield duration increased from 2s to 3s
  • Players now run by default. Hold Shift to walk
  • Increased movement speed
  • The sword now knocks players down for 6 seconds
  • Throwing players now follows the direction you're looking
  • Climbing ladders feels smoother and more reliable
  • Center platforms are longer, making movement easier
  • Ground painting is now more stable. Platforms no longer fade out and behave more consistently
  • Improved hit detection for bullets, sword attacks, and crown pickup
  • Increased safe fall height for bomb jumps and aerial movement
🪛 Fixed
  • Improved projectile hit registration
  • Improved sword hit registration
  • Improved crown pickup reliability
  • Improved painted platform collision
🚯 Removed
  • Removed the gun trail effect
⚠️ Known Issues
  • The crown can sometimes fall through objects
  • Explosions may knock players off ladders
  • Some mechanics can still behave inconsistently depending on networking conditions
  • In rare cases, the crown may not return to the center after a carrier falls
  • Occasionally, the crown timer may stop updating
  • Performance may drop on lower-end PCs in matches with 3-4 players. Two-player matches should run normally
🎁 Added
  • Added melee attacks that knock down nearby players
  • Added the ability to pick up and carry downed players
  • Carry players anywhere, throw them off towers, or off the map
  • Added an in-game controls & tips panel with live objectives
  • Added colored objective markers and warnings for enemy towers while carrying the crown
  • Added new climbing, falling, and carrying animations
  • Added the current match score target to the scoreboard
  • Updated the victory screen with Victory and Defeat results
🧼 Improved
  • Improved bullet speed and hit registration
  • Bullets now behave correctly under high latency
  • Increased player jump height
  • Climbing ladders and ropes is smoother with automatic attachment
  • Crown capture time reduced from 20s to 10s
  • Victory score increased from 3 to 5 points
  • The first floor can now be painted tile by tile
  • Central platforms around the crown are larger and easier to reach
  • Barricades can now be used to jump onto the upper platforms
  • Painted platforms now fade earlier, making their state easier to read
  • UI visuals, windows, and fonts have been polished
🪛 Fixed
  • Fixed several crown duplication issues that could break the score timer
  • Fixed a bug where the crown could appear in the wrong position
  • Downed players now stand up exactly where their body is lying
  • Fixed incorrect player state synchronization, including shield visuals
  • Improved bullet collision to prevent missed hits
🚯 Removed
  • Tower ladders can no longer be painted and are now always white
⚠️ Known Issues
  • Alpha is still in active development. You may encounter bugs, balance changes, or unfinished features. Your feedback helps improve the game