Bomb jumps. Use explosions to launch yourself or knock other players away
New visual effects for explosions, hits, falls, and sword attacks
Shield cooldown reduced from 30s to 15s
Shield duration increased from 2s to 3s
Players now run by default. Hold Shift to walk
Increased movement speed
The sword now knocks players down for 6 seconds
Throwing players now follows the direction you're looking
Climbing ladders feels smoother and more reliable
Center platforms are longer, making movement easier
Ground painting is now more stable. Platforms no longer fade out and behave more consistently
Improved hit detection for bullets, sword attacks, and crown pickup
Increased safe fall height for bomb jumps and aerial movement
Improved projectile hit registration
Improved sword hit registration
Improved crown pickup reliability
Improved painted platform collision
Removed the gun trail effect
The crown can sometimes fall through objects
Explosions may knock players off ladders
Some mechanics can still behave inconsistently depending on networking conditions
In rare cases, the crown may not return to the center after a carrier falls
Occasionally, the crown timer may stop updating
Performance may drop on lower-end PCs in matches with 3-4 players. Two-player matches should run normally
Added melee attacks that knock down nearby players
Added the ability to pick up and carry downed players
Carry players anywhere, throw them off towers, or off the map
Added an in-game controls & tips panel with live objectives
Added colored objective markers and warnings for enemy towers while carrying the crown
Added new climbing, falling, and carrying animations
Added the current match score target to the scoreboard
Updated the victory screen with Victory and Defeat results
Improved bullet speed and hit registration
Bullets now behave correctly under high latency
Increased player jump height
Climbing ladders and ropes is smoother with automatic attachment
Crown capture time reduced from 20s to 10s
Victory score increased from 3 to 5 points
The first floor can now be painted tile by tile
Central platforms around the crown are larger and easier to reach
Barricades can now be used to jump onto the upper platforms
Painted platforms now fade earlier, making their state easier to read
UI visuals, windows, and fonts have been polished
Fixed several crown duplication issues that could break the score timer
Fixed a bug where the crown could appear in the wrong position
Downed players now stand up exactly where their body is lying
Fixed incorrect player state synchronization, including shield visuals
Improved bullet collision to prevent missed hits
Tower ladders can no longer be painted and are now always white
Alpha is still in active development. You may encounter bugs, balance changes, or unfinished features. Your feedback helps improve the game