- Bomb jumps. Use explosions to launch yourself or knock other players away
- New visual effects for explosions, hits, falls, and sword attacks
- Shield cooldown reduced from 30s to 15s
- Shield duration increased from 2s to 3s
- Players now run by default. Hold Shift to walk
- Increased movement speed
- The sword now knocks players down for 6 seconds
- Throwing players now follows the direction you're looking
- Climbing ladders feels smoother and more reliable
- Center platforms are longer, making movement easier
- Ground painting is now more stable. Platforms no longer fade out and behave more consistently
- Improved hit detection for bullets, sword attacks, and crown pickup
- Increased safe fall height for bomb jumps and aerial movement
- Improved projectile hit registration
- Improved sword hit registration
- Improved crown pickup reliability
- Improved painted platform collision
- Removed the gun trail effect
- The crown can sometimes fall through objects
- Explosions may knock players off ladders
- Some mechanics can still behave inconsistently depending on networking conditions
- In rare cases, the crown may not return to the center after a carrier falls
- Occasionally, the crown timer may stop updating
- Performance may drop on lower-end PCs in matches with 3-4 players. Two-player matches should run normally
- Added melee attacks that knock down nearby players
- Added the ability to pick up and carry downed players
- Carry players anywhere, throw them off towers, or off the map
- Added an in-game controls & tips panel with live objectives
- Added colored objective markers and warnings for enemy towers while carrying the crown
- Added new climbing, falling, and carrying animations
- Added the current match score target to the scoreboard
- Updated the victory screen with Victory and Defeat results
- Improved bullet speed and hit registration
- Bullets now behave correctly under high latency
- Increased player jump height
- Climbing ladders and ropes is smoother with automatic attachment
- Crown capture time reduced from 20s to 10s
- Victory score increased from 3 to 5 points
- The first floor can now be painted tile by tile
- Central platforms around the crown are larger and easier to reach
- Barricades can now be used to jump onto the upper platforms
- Painted platforms now fade earlier, making their state easier to read
- UI visuals, windows, and fonts have been polished
- Fixed several crown duplication issues that could break the score timer
- Fixed a bug where the crown could appear in the wrong position
- Downed players now stand up exactly where their body is lying
- Fixed incorrect player state synchronization, including shield visuals
- Improved bullet collision to prevent missed hits
- Tower ladders can no longer be painted and are now always white
- Alpha is still in active development. You may encounter bugs, balance changes, or unfinished features. Your feedback helps improve the game