24 changes in this update

Added

2 changes
  • Bomb jumps. Use explosions to launch yourself or knock other players away

  • New visual effects for explosions, hits, falls, and sword attacks

Improved

11 changes
  • Shield cooldown reduced from 30s to 15s

  • Shield duration increased from 2s to 3s

  • Players now run by default. Hold Shift to walk

  • Increased movement speed

  • The sword now knocks players down for 6 seconds

  • Throwing players now follows the direction you're looking

  • Climbing ladders feels smoother and more reliable

  • Center platforms are longer, making movement easier

  • Ground painting is now more stable. Platforms no longer fade out and behave more consistently

  • Improved hit detection for bullets, sword attacks, and crown pickup

  • Increased safe fall height for bomb jumps and aerial movement

Fixed

4 changes
  • Improved projectile hit registration

  • Improved sword hit registration

  • Improved crown pickup reliability

  • Improved painted platform collision

Removed

1 change
  • Removed the gun trail effect

Known Issues

6 changes
  • The crown can sometimes fall through objects

  • Explosions may knock players off ladders

  • Some mechanics can still behave inconsistently depending on networking conditions

  • In rare cases, the crown may not return to the center after a carrier falls

  • Occasionally, the crown timer may stop updating

  • Performance may drop on lower-end PCs in matches with 3-4 players. Two-player matches should run normally

26 changes in this update

Added

8 changes
  • Added melee attacks that knock down nearby players

  • Added the ability to pick up and carry downed players

  • Carry players anywhere, throw them off towers, or off the map

  • Added an in-game controls & tips panel with live objectives

  • Added colored objective markers and warnings for enemy towers while carrying the crown

  • Added new climbing, falling, and carrying animations

  • Added the current match score target to the scoreboard

  • Updated the victory screen with Victory and Defeat results

Improved

11 changes
  • Improved bullet speed and hit registration

  • Bullets now behave correctly under high latency

  • Increased player jump height

  • Climbing ladders and ropes is smoother with automatic attachment

  • Crown capture time reduced from 20s to 10s

  • Victory score increased from 3 to 5 points

  • The first floor can now be painted tile by tile

  • Central platforms around the crown are larger and easier to reach

  • Barricades can now be used to jump onto the upper platforms

  • Painted platforms now fade earlier, making their state easier to read

  • UI visuals, windows, and fonts have been polished

Fixed

5 changes
  • Fixed several crown duplication issues that could break the score timer

  • Fixed a bug where the crown could appear in the wrong position

  • Downed players now stand up exactly where their body is lying

  • Fixed incorrect player state synchronization, including shield visuals

  • Improved bullet collision to prevent missed hits

Removed

1 change
  • Tower ladders can no longer be painted and are now always white

Known Issues

1 change
  • Alpha is still in active development. You may encounter bugs, balance changes, or unfinished features. Your feedback helps improve the game