**Version 1.1 Patch Notes**
** New Systems**
Added persistent **Credits Economy** with HUD counter and purchase popups.
Added **Human Extra Shop** and **Zombie Extra Shop** (hold **B** to open).
**Human Shop**
Added **Requiem** special revolver.
Added **Armor Vest**:
-Blocks 2 zombie infection hits.
-Breaks after second block.
-Prevents re-purchase while active.
** Zombie Shop**
:rage: Added **Zombie Rage**:
-Increased movement speed.
-Higher jump.
-Increased FOV.
-Red screen effect.
-Purchase sound + ambient rage sound.
-Lasts 60 seconds.
-Ends automatically on timer, round end, or cure.
Added **Antidote**:
-Can only be used when 2+ zombies are alive.
-Turns zombie back into human.
-Restores normal human loadout.
-Re-enables Human Shop access.
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**Round MVP System**
At the end of each round, players now see MVP awards:
**Serial Killer** – Most zombie kills
**Best Infector** – Most humans infected
**Heavy Hitter** – Most damage dealt to zombies
**Bloodhound** – Infected the last surviving human
** Improved Scoreboard**
The TAB scoreboard now tracks:
-Kills
-Infections
-Credits
-Deaths
-Ping
**Player Name Display**
Looking at another player now shows their name above the crosshair.
Humans appear in **yellow**
Zombies appear in **green**
**Weapon Spawn Fix**
Fixed an issue where some players could spawn without their default weapons.
**Zombie Respawn Fixes**
Fixed several zombie respawn issues, including:
-instant respawn after death
-respawning at death location
Zombies now correctly respawn at spawn points after the timer.
**Kill Tracking Fix**
Fixed a bug where only the host received kill stats.
Kills now count correctly for all players.