It has already been one week since the release of Cursed Business! Since launch, I have been reading your feedback, fixing issues, improving existing systems, and adding new content. Here is a quick look at what changed during our first week.
The game now features a custom chat with player avatars, more detailed lobby information, and a player list in the pause menu that allows hosts to kick players.
Lobby initialization has also been improved, alongside a new visual transition when entering or leaving a game.
The solo experience has been rebalanced, with enemy counts, objectives, and missions adapting to the crew size. Team-wipe penalties were reduced, the first run’s cursed-item distribution was adjusted, and Madame Silence can no longer appear too early.
Several issues were also fixed, including Impact not dealing damage, incorrect mission rewards, disappearing tutorials, and Marauders detecting players without a clear line of sight.
A new statistics system will help track runs, sales, deaths, profits, team wipes, missions, and crew sizes. This data will help guide future balancing and updates.
Thank you to everyone who has played, reported bugs, and shared feedback during this first week.
There is still plenty more cursed business ahead.
Cursed Log #1 | One Week After Release
14 August 2026
🎁 Added
Added a custom in-game chat with player avatars
Added detailed lobby status information
Added a player list with host kick controls
Added the Drunken Aura cursed phenomenon
Added the Cursed Grip phenomenon with a pickup QTE
Added the Electric Item cursed phenomenon
Added restriction-based secondary missions
Added information about the currently carried item
Added an animated tutorial for the first sale
Added visual transitions when entering or leaving a game
Added six new moonshine-themed quest items
Added gameplay statistics for runs, sales, deaths, profits, missions, and crew sizes
🧼 Improved
Improved lobby creation, initialization, and browsing information
Improved cursed-item onboarding and sale-terminal instructions
Improved objective feedback and end-of-run reports
Improved interaction guidance with pulsing highlights
Improved input prompts and UI controls
Improved solo balancing based on crew size
Improved secondary mission generation, scaling, and rewards
Improved first-run cursed-item balancing
Improved Marauder detection and idle sounds
Reduced the team-wipe wealth penalty from 40% to 30%
Prevented Madame Silence from appearing too early
Reduced the strength of the Shrinking phenomenon
Improved the BAR area and made its important elements easier to identify
🪛 Fixed
Fixed Impact not dealing damage correctly
Fixed the cursed-item introduction disappearing too early
Fixed incorrect secondary mission rewards
Fixed issues with secondary mission preparation
Fixed Marauders detecting players without a clear line of sight
Fixed several lobby and scene-loading issues
⚠️ Known Issues
Some meshes may occasionally fail to render. A fix has been submitted to s&box and is currently awaiting review.
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