Cursed Log #2 | Blood, Beasts & Beyond

New gore, Bestiary, tutorial, Game+ and scaling difficulty. Plus new languages, QoL improvements and plenty of polish.


Things got a little bloodier.
A new gore system has been added, with blood decals and impact effects appearing during violent encounters.
It makes attacks feel much more physical and helps reinforce the dirty, brutal atmosphere of Cursed Business.
 
A complete Bestiary system has been added.


As you play, you can discover new creatures, unlock observations, and recover notes about them.


These notes are not just there for lore. Some of them contain useful information about how a creature behaves and can help you understand how to survive against it.


New discoveries are shown through dedicated notifications, and everything you have learned can be reviewed directly from the Bestiary.


 
New players now have access to a complete dedicated tutorial run.


The tutorial introduces the main mechanics step by step instead of immediately dropping players into a normal run.


It covers the core loop of Cursed Business: exploring the map, identifying cursed objects, bringing them back, using your equipment, and escaping.


 
Cursed Business now has an actual victory condition.


Reaching the end of the normal progression allows you to complete the game and unlock Game+.


Game+ lets you continue playing beyond the normal ending while keeping the run progression going.


Finishing the job doesn't necessarily mean you have to stop working.
 
Runs now become progressively harder.


Several parts of the game can scale depending on your current run number, including enemy spawning and other gameplay mechanics.


Some creatures also have a minimum run requirement, meaning the full roster will not immediately be thrown at new players.


Map theme chances now scale with progression as well, eventually reaching a guaranteed themed run at Run 10.


The deeper you go, the less forgiving the game becomes. 

 
Items can now be marked.


This gives players another way to communicate useful discoveries with their team and keep track of interesting objects during exploration.


Especially useful when four employees are all running around making questionable decisions. 

 
Cursed Business is now available in more languages.


Localization has been added for:


English
French
German
Spanish
Brazilian Portuguese
Russian


A large portion of the game has been localized, including the main menu, tutorial, Bestiary, objectives, interactions, tools, chat, spectator mode, Game Over screen, lobby status, world panels, upgrades, missions, and other interface elements. 

 
The main menu received several visual and functional improvements.


A new panorama showcase has been added alongside a dossier-style presentation system with its own animations.


Lighting in the showcase has also been improved to better fit the atmosphere of the game.


The lobby menu now supports additional regions and remembers your preferred region between sessions. 

 
Several creatures received additional balancing and behaviour changes.


Centi-Head movement has been adjusted, including its acceleration and maximum speed.


Dopple will no longer spawn during solo games.


Enemy spawning can now also use minimum run requirements, allowing creatures to be introduced progressively instead of all appearing from the beginning. 

 
Several parts of the interface have been cleaned up and improved.


The Bestiary UI received multiple layout and notification improvements, including a queued notification system so discoveries do not overlap.


The ECG interface was also refactored with improved structure and animations.


Chat avatars and visual static were adjusted, and various smaller UI elements received additional polish. 

Cursed Log #2 | Blood, Beasts & Beyond

11 September 2026
Areas
27 changes in this update

Added

13 changes
Gameplay
  • Gore - added blood decals and impact effects

  • Progression - added game victory and Game+

  • Progression - added run-based difficulty scaling and mob unlock requirements

  • Items - added item marking

  • Spectator - added spectator mode for eliminated players

  • Tutorial - added a complete dedicated tutorial run

  • Vending Machine - added kicking interactions and item dispensing

  • Debt ATM - added the Debt ATM

Bestiary
  • Bestiary - added observations, recovered notes and discovery notifications

  • Bestiary - added localized entries and toggle controls

Localization
  • Localization - added German, Spanish, Brazilian Portuguese and Russian support across the game

Main Menu
  • Showcase - added panorama and animated dossier presentation

  • Lobby - added more regions and saved region preferences

Improved

9 changes
Gameplay
  • Difficulty - map theme chance now increases with run progression

  • Enemies - adjusted Centi-Head movement and progression balancing

  • Solo - prevented Dopple from spawning in solo runs

UI
  • Bestiary - improved layout, notifications and notification queuing

  • ECG - improved UI structure and animations

  • Chat - reduced visual static and improved player avatars

  • Showcase - improved lighting and ambient presentation

  • Tutorial - improved prompts and warning text

  • Spectator - improved player management during runs

Fixed

4 changes
Bestiary
  • Centi-Head - fixed missing default data causing uninitialized Bestiary pages

Lobby
  • Lobby - fixed loaded lobby data

Tutorial
  • Statistics - fixed tutorial runs affecting normal game statistics

Chat
  • Avatars - fixed incorrect player avatars

Removed

1 change
Player
  • Camera - removed the old PlayerHeadBobbing system

people
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