Another update is here! This time, I focused mainly on making runs feel more varied and giving players a few more ways to interact with the world.
Added the Shopping Cart
Added a new Bunker zone
Added the Cart Convoy theme
Added sounds to the Shopping Cart
Added rotating wheels and ragdoll impacts to the Shopping Cart
Added hand movement and blending while pushing the Shopping Cart
Added breaking effects to vents
Reworked map generation for more varied and unpredictable layouts
Improved the map
Improved Shopping Cart movement, collisions and overall feel
Improved the Shopping Cart basket
Shopping Carts now correctly react to active cursed phenomena
Mobs will no longer target seated players
Improved the tutorial completion flow
The tutorial van will no longer start while empty
Improved item spawning performance
Improved pine model rendering performance
Updated Shopping Cart interaction text across supported languages
Adjusted Shopping Cart capacity from 8 to 4
Increased the base cursed value of Quest Items to 130
Downscaled several textures to reduce memory usage
Fixed some meshes not rendering for clients
Fixed the run loading animation for clients
Fixed broken props keeping their collision for a short time
Fixed potential invalid GameObject errors when displaying item values
Fixed the map generator processing networked GameObjects
Removed unused abandoned warehouse assets