Emberwake Wand - New weapon that summons burning skulls to fight for you.
Cinder Feast - New Emberwake Awakened rune. Skull bites deal splash damage.
Bonefire - New Emberwake Awakened rune. Skulls explode instead of biting, dealing 48 area damage or 96 against an isolated enemy.
Continuance - New rune: Duration skills last 25% longer.
Duration tag - Added to Hollow Idol, Emberwake, Storm Cage and Frostfall.
Mage IV - Mosswitches link to nearby monsters with damaging witchfire tethers.
Assassin IV - Veilknife flasks bounce twice, dealing 50% damage per bounce. Their teleport knives turn and strike again.
Coven IV - Introduces the Cinderking, who leaves lasting fire across the arena. Killing him is optional.
Hunger III - Festermaws erupt into chunks while still alive.
Hunger IV - At the start of a round, spawns one larger Festermaw with 300% more health and 35% more damage. It releases eight smaller Festermaws on death.
Tier IV boss rules - Coven IV and Hunger IV are disabled during boss fights. Each grants the boss 7.5% increased damage instead; lower-tier effects remain active.
Blink to cursor - Added an option to blink toward the cursor or in your movement direction. When stationary, you blink in the direction you're facing.
Vitality - Increased maximum health from 15 to 35.
Renewal - Increased health regeneration from 0.6 to 0.8 per second.
Fortitude - Increased armour from 15 to 20.
Precision - Increased critical strike chance from 8% to 10%.
Cruelty - Increased critical strike multiplier from 35% to 40%.
Certainty - Increased the critical strike multiplier penalty from 25% to 50%. The critical strike chance bonus remains 40%.
Totemic Bond - Both Hollow Idols now use the Relic key, with two independently recharging uses.
Assassin III - Moved the teleport knives’ random direction change to Assassin IV and doubled their travel distance.
Brute I - Reduced Miremaw size bonus from 69% to 40%.
Brute II - Reduced Miremaw attack area bonus from 96% to 40%.
Coven III - Fire now lasts 20 seconds instead of the entire round.
Curse visuals - Improved Hunger II chunk visuals - the extra chunks from eating goblins are now... half-digested goblins! With different remains for living and undead goblins.
Mosswitches, Veilknives and goblins - 15s → 40s
Miremaws - 15s → 60s
Cinderwicks - 30s → 90s
Festermaws - 40s → 70s
Cloudweave Robe - Increased health regeneration from 0.6 to 1.2 per second.
Quicksilver Wraps - Increased weapon speed from 10% to 20% and movement speed from 8% to 12%.
Eclipse Vestment - Reduced maximum health from 30 to 20.
Fulgur Pendant - Increased Relic cooldown recovery from 12% to 24%.
Blackstar Amulet - Increased critical strike chance from 5% to 12%.
Frostfall - Increased Area now also scales icicle splashes, so it no longer reduces single-target damage.
Bellkeeper - Summons approximately 15% fewer skeletons during intermission phases.
Boss rewards - The extra item dropped after a boss is now always at least Legendary.
Enchanting - Redesigned the enchanting board.
Selling - Hold Ctrl to skip confirmation.
Loot pickup - Loot can now also be collected by walking over an item's label.
Descriptions - Reworked a huge amount of text across the game, including skill, rune and curse descriptions, and added new loading tips.
Volume - Reduced overall volume by approximately 30%.
Spell sounds - Updated Frostfall, life flask and Timefold sounds.
Combat - Improved performance in large fights.
Hitches - Reduced stuttering when starting a run, closing equipment and casting spells for the first time.
Boss fights - Remaining enemies now die when the boss is defeated.
Movement - Fixed the mage occasionally becoming unable to move with the keyboard.
Large enemies - Fixed enemies getting stuck in rocks at the north of the arena.
Festermaw - Chunks now deal damage throughout their entire flight.
Enchanting - Used essences are now deselected after crafting.
Leaderboards - Fixed missing entries and personal bests failing to update until rejoining.
Flameburst - Fixed visual glitches when turning quickly.
Flameburst - Fixed a bug that could prevent Burn from dealing damage when repeatedly reapplied.
Ground effects - Fixed mud and other ground effects appearing incorrectly on stairs and terraces.
Cinderwick fire - Fixed fire appearing above the Inferno ring and boss fog.
Curse cards - Fixed overlapping text on Ice curse cards.
Flask refill - Removed the life flask refill chime.