Party chat - You can now talk to your duo!
Rime - New Mage rune. Grants an ice shield that absorbs up to 4 damage from each hit, with 32 capacity per rune. Replenishes every 8 seconds, whether depleted or not. Absorbing a hit briefly freezes the attacker; damage over time bypasses the shield. Multiple instances of this Rune increase the capacity, not the absorb.
This rune should provide the Mage with a good source of mitigation against many small hits, but has a minor contribution vs large hits.
Overcharge - New Storm Cage awakened rune. Your other damage inside the cage charges its final thunderstrike, granting up to 400% more damage.
Faultline - New Storm Cage awakened rune. Turns the cage into a lightning corridor with stronger discharges and twice the stun duration.
Loaded Dice - New awakened rune for Conduit of Calamity's Arcane Roulette. Each spell has a 50% chance to cast another random spell. That spell can do it again. And again.
Maidenless Together - Defeat the Maiden in co-op.
Fortitude - Mage armour bonus increased from 20 to 30, matching Warrior.
Celerity - Mage movement speed increased from 6% to 10%, matching Warrior.
Escape - Mage movement cooldown recovery increased from 12% to 25% per rune. Warrior stays at 12%.
Round rewards - Rounds now drop more equippable items as you progress. Previously, only item rarity increased.
Reaping Turn - Damage reduced by 12.5%. Knockback distance and stun duration reduced by 50%.
Weapon critical strikes - Gravecall's axe and falling skull, and Bloodwake's slash and wave, now roll critical strikes independently. This means that both those Weapons can now trigger Conduit of Calamity twice as often.
Cloudweave Robe - Maximum life increased from 15 to 25; life regeneration increased from 1.2 to 2 per second.
Quicksilver Wraps - Movement speed increased from 12% to 20%.
Round recovery - Clearing a round now restores full life. This is mostly just a presentation change, since previously you would be fully healed at the start of a new round anyway.
Co-op UI/UX - Many improvements:
Co-op menu - Redesigned the party panel, with Steam avatars, clearer player slots and invitations.
Party HUD - Your teammate's life and status now sit at the top left.
Preparation - Redesigned the co-op preparation panel.
Localization - Co-op menus, player statuses and chat announcements now support English, Portuguese, French and Russian.
Rimefang Wand - Its description now explicitly says that hits Chill and critical strikes Freeze. Just a clearer description; no gameplay changes.
Loot displacement - Fixed a bug where loot could occasionally not drop at the center of the arena.
Two-player co-op - Play with a friend!
Personal loot - Both players receive their own round rewards and build their gear independently.
Downed players - If you die, you sit out that round and return for the next one.
Shared curses - Take turns choosing a curse.
Party HUD - Just a party hud, yea.
Co-op difficulty - Enemies and bosses have double the HP.
Co-op leaderboard - A separate Co-op tab records each player's co-op results. Solo scores remain separate.
Ember Flurry - Reworked while keeping its core identity intact, while also fixing a lot of bugs. Blink between enemies and deliver six area strikes for 50 damage each. After the sixth strike, each strike has a 50% chance to continue, up to ten. Can strike the same enemy repeatedly.
Ember Flurry - Cooldown increased from 6 to 8 seconds. Retargets when enemies die and avoids unsafe landings.
Unfinished Business - Echoes follow the completed Ember Flurry chain, repeating its area strikes for 40 damage each.
Ember Flurry - Several VFX and SFX improvements for the base skill and its awakened versions.
Wild Streak - New Ember Flurry awakened rune. Doubles targeting range, raises the chance of another strike to 90% and removes the strike limit. Long chains become increasingly fast. The true "flicker take the wheel" experience
The Maiden - Phase three now opens with a centered Spiral followed by Nova.
Volley - Updated warning, release and impact sounds.
Combat - Improved performance.
Curse details - Click outside the Read More panel to close it.
Defeat screen - Replaced the old nomination message with an invitation to our Discord.
Class selection - Menu button hit areas no longer extend over the character models.
Main menu - Switching class no longer replays the entire menu's entrance animation.
Crafting tutorial - Removed the outdated reference to the View Roll Chances link.
Ancestral Fury - Frostcleave critical strikes summon an ancestor. Each ancestor repeats its parent's slam at 70% damage and can summon another on a critical strike, with a 50% chance that halves each generation.
Blood Price - New awakened rune for Warrior armour. Casting an active relic spends 15% of maximum life for 30% more relic damage.
Death Rush - New awakened rune for Warrior armour. A lethal hit leaves you at 1 life for 5 seconds and grants 40% more damage, movement speed, weapon speed and relic action speed. Clear the round before the timer expires or die.
Stoneblood - New awakened rune for armour, available to both classes. Take 30% of incoming life damage over 3 seconds instead of immediately.
Conduit of Calamity - New passive Warrior relic. Weapon critical strikes cast a spell from the Mage's arsenal. Its spell runes use relic stats and can roll their matching awakened runes.
Keyword tooltips - Hover underlined rune terms for short explanations and green before-and-after values for each affected skill or character stat.
Life globe - Guard appears as a blue arc and a number beside your life. A pale band shows Stoneblood's pending damage, and Death Rush displays a countdown.
Loading tips - Added tips explaining the 5% base critical strike chance, 1.5x default critical damage, and how increased/reduced modifiers add together while more/less modifiers multiply. The new tips and keyword tooltips support all four languages.
Rift Strike - Hit area is 50% wider for both the initial dash and Recall.
Frostcleave - Adjusted the slam's visual effects.
Red hints - Clearer warnings when a rune's bonuses do not affect your equipped skills, including active-relic bonuses used with Conduit.
Berserker's Hide - Critical strike chance increased from 12% to 20%; maximum life recovered on kill increased from 0.6% to 1%. This armour wasn't competitive enough with the more defensive-oriented options; this should make it a viable option while keeping its core identity.
Ashwalker's Leathers - Movement speed increased from 12% to 24%; movement cooldown recovery increased from 20% to 40%.
Blackstar Amulet - Critical strike chance increased from 12% to 16%.
Hourglass Charm - Weapon speed increased from 12% to 15%.
Flask charges - Every round now starts with a full flask.
Wellspring - Now refills flasks 50% faster from kills instead of filling them at the start of each round, since that is now the default behavior or flasks.
The Maiden - First appears in round 10 instead of round 8. The encounter keeps its former round-8 scaling, but you now have two more rounds to gear up.
The Maiden - Ordinary encounters return to rounds 8 and 9; the post-Maiden difficulty increase moves to round 11.
The Maiden - Restores one full flask use at the end of each intermission.
The Maiden - Teleport-slash damage increased from 25 to 28.
The Bellkeeper - Life increased by 6%.
The Bellkeeper - Is now much more likely to cast 'Bury The Living' before the first Intermission phase.
Wind - Damage per blade reduced from 28 to 23.
Brute III - Boulder pulse radius increased from 175 to 225, with a clearer visual effect.
Void Nova - Louder charging sound, especially during the quiet opening, to make the buildup easier to hear over music.
Curse cards - The hand's divider now stays behind hovered cards.
Enemy roster - Empty enemy icons no longer flash at the end of a round.
The Maiden - Portal-shot and icicle fan projectiles now more accurately match their visual. This is a minor change.
Memory of the Bellkeeper - Bell damage no longer increases with round depth, similarly to how other curses work.
Inferno III - Fixed a bug where the Burn debuff was only applying once you left the fire
Movement relics - Now interrupt all weapon attacks, making them more responsive. Previously only a few attacks were interrupted.
Arena collision - Fixed spots along the Maiden arena's edge where dashing could leave the player permanently stuck.
Freeze - Correctly pauses charging Festermaws and spinning Miremaws.
Festermaws - Retain body collision while dying, until they explode.
Veilknives - Play their death animation correctly when killed while crowd-controlled.
View Roll Chances - Removed the link beside the Craft button. Roll chances remain available in the essence panel.
Tempo - New rune for both classes: 6.5% increased weapon speed and 6.5% increased relic action speed.
Class leaderboards - Added All, Mage and Warrior views.
Bloodwake - Melee damage increased from 180 to 270; wave damage reduced from 180 to 135. Landing both deals 12.5% more damage, melee alone deals 50% more, and ranged alone deals 25% less.
Rift Strike - Damage increased from 155 to 300.
Rift Recall (Awakened Rune) - return damage is now 375.
Rift Strike - Widened the hit area from 38 to 72, keeping the same visuals and travel distance. Area modifiers still apply.
Ember Flurry - Its 6-second cooldown now starts when the attack sequence ends or is cancelled.
Miremaw - Each spin can now knock you back only once. Later hits still deal damage.
Bellkeeper - Minimum rest between beam phases increased from 7 to 18 seconds.
Ground effects - Lightning, Mud, Fire and Stone now shrink with boss arenas, including their visuals and hit areas.
Ground effects - Areas have approximately 44.5% less are in Bellkeeper fights and 51.5% less area in Maiden fights.
Several improvements to Essence Selection
Everything Is on Fire - Replaces Lights Out. Hold Fire III and Inferno III in the same run. Updated the name and icon; existing unlocks are preserved.
bug fix: Restless Dead - If no other target is nearby, the skull can rebound onto the same surviving enemy, including ordinary enemies. Previously this behavior only applied to bosses.
bug fix: Bloodwake - The wave no longer disappears when it hits rocks or arena edges.
bug fix: Bloodwake - Melee hits now connect with the tiny Festermaws released by Broodmaw.
Darkness - Disabled, including in existing runs.
The Maiden - A new boss awaits on round 8, with her own arena and a full three-phase fight.
Warrior - New playable class, unlocked by clearing round 3.
Warrior gear - A new arsenal of weapons, relics and armour, with exclusive runes and Awakened effects to build around.
MASSIVELY nerfed the amount of text on curse cards
The full, detailed descriptions still exist, but are now behind the new "Read More" button
Emberwake Wand - New weapon that summons burning skulls to fight for you.
Cinder Feast - New Emberwake Awakened rune. Skull bites deal splash damage.
Bonefire - New Emberwake Awakened rune. Skulls explode instead of biting, dealing 48 area damage or 96 against an isolated enemy.
Continuance - New rune: Duration skills last 25% longer.
Duration tag - Added to Hollow Idol, Emberwake, Storm Cage and Frostfall.
Mage IV - Mosswitches link to nearby monsters with damaging witchfire tethers.
Assassin IV - Veilknife flasks bounce twice, dealing 50% damage per bounce. Their teleport knives turn and strike again.
Coven IV - Introduces the Cinderking, who leaves lasting fire across the arena. Killing him is optional.
Hunger III - Festermaws erupt into chunks while still alive.
Hunger IV - At the start of a round, spawns one larger Festermaw with 300% more health and 35% more damage. It releases eight smaller Festermaws on death.
Tier IV boss rules - Coven IV and Hunger IV are disabled during boss fights. Each grants the boss 7.5% increased damage instead; lower-tier effects remain active.
Blink to cursor - Added an option to blink toward the cursor or in your movement direction. When stationary, you blink in the direction you're facing.
Vitality - Increased maximum health from 15 to 35.
Renewal - Increased health regeneration from 0.6 to 0.8 per second.
Fortitude - Increased armour from 15 to 20.
Precision - Increased critical strike chance from 8% to 10%.
Cruelty - Increased critical strike multiplier from 35% to 40%.
Certainty - Increased the critical strike multiplier penalty from 25% to 50%. The critical strike chance bonus remains 40%.
Totemic Bond - Both Hollow Idols now use the Relic key, with two independently recharging uses.
Assassin III - Moved the teleport knives’ random direction change to Assassin IV and doubled their travel distance.
Brute I - Reduced Miremaw size bonus from 69% to 40%.
Brute II - Reduced Miremaw attack area bonus from 96% to 40%.
Coven III - Fire now lasts 20 seconds instead of the entire round.
Curse visuals - Improved Hunger II chunk visuals - the extra chunks from eating goblins are now... half-digested goblins! With different remains for living and undead goblins.
Mosswitches, Veilknives and goblins - 15s → 40s
Miremaws - 15s → 60s
Cinderwicks - 30s → 90s
Festermaws - 40s → 70s
Cloudweave Robe - Increased health regeneration from 0.6 to 1.2 per second.
Quicksilver Wraps - Increased weapon speed from 10% to 20% and movement speed from 8% to 12%.
Eclipse Vestment - Reduced maximum health from 30 to 20.
Fulgur Pendant - Increased Relic cooldown recovery from 12% to 24%.
Blackstar Amulet - Increased critical strike chance from 5% to 12%.
Frostfall - Increased Area now also scales icicle splashes, so it no longer reduces single-target damage.
Bellkeeper - Summons approximately 15% fewer skeletons during intermission phases.
Boss rewards - The extra item dropped after a boss is now always at least Legendary.
Enchanting - Redesigned the enchanting board.
Selling - Hold Ctrl to skip confirmation.
Loot pickup - Loot can now also be collected by walking over an item's label.
Descriptions - Reworked a huge amount of text across the game, including skill, rune and curse descriptions, and added new loading tips.
Volume - Reduced overall volume by approximately 30%.
Spell sounds - Updated Frostfall, life flask and Timefold sounds.
Combat - Improved performance in large fights.
Hitches - Reduced stuttering when starting a run, closing equipment and casting spells for the first time.
Boss fights - Remaining enemies now die when the boss is defeated.
Movement - Fixed the mage occasionally becoming unable to move with the keyboard.
Large enemies - Fixed enemies getting stuck in rocks at the north of the arena.
Festermaw - Chunks now deal damage throughout their entire flight.
Enchanting - Used essences are now deselected after crafting.
Leaderboards - Fixed missing entries and personal bests failing to update until rejoining.
Flameburst - Fixed visual glitches when turning quickly.
Flameburst - Fixed a bug that could prevent Burn from dealing damage when repeatedly reapplied.
Ground effects - Fixed mud and other ground effects appearing incorrectly on stairs and terraces.
Cinderwick fire - Fixed fire appearing above the Inferno ring and boss fog.
Curse cards - Fixed overlapping text on Ice curse cards.
Flask refill - Removed the life flask refill chime.
Endless runs - Runs no longer end after round 9. Keep fighting through new enemy waves that grow stronger and more crowded as you progress.
Boss encounters - Bellkeeper awaits on round 5, then returns on round 20 and every ten rounds afterward. The Maiden is planned for round 10 but is still in development. Until she arrives, round 10 contains ordinary enemies, and Bellkeeper fills the later boss encounters.
Endless leaderboard - A fresh leaderboard ranked by rounds cleared. Previous scores will no longer appear on the updated board.
Lightning IV - Charging a rune now also calls down a sequence of three lightning strikes at your position.
Hunger I–II - Festermaws arrive with six goblins and have a 33% shorter cooldown for eating goblins. At tier II, their death burst throws an additional chunk for each goblin eaten.
Memory of the Bellkeeper I–III - Available after your first Bellkeeper victory. Summons apparitions that throw one, two or three spectral bells, depending on tier.
Totemic Bond - While this Hollow Idol is in your Relic slot, you can equip a second Hollow Idol in your Weapon slot. Both idols still use Relic stats, not Weapon stats. All Hollow Idols gain 30% increased cooldown recovery. Cast one idol with your primary attack and the other with your Relic ability. Each has its own cooldown. Let the idols do the work!
Monster reinforcements - Monster curses now keep sending reinforcements throughout the round, instead of stopping after their initial arrivals.
Enemy health - All six ordinary enemy types have 10% less base health. Bosses and their summons retain their existing base health.
Cinderwick - Beyond round 9, its health grows more slowly than other monsters'.
Weapon damage - Stormglass 44 → 50, Rimefang 48 → 53, Moonreave 46 → 52.
Extra loot - Every round now has a 20% chance of one additional item, bringing the average to 1.2 items per normal round and 2.2 per boss round.
Corruption Essence - 5% → 10% chance after ordinary rounds; 60% → 100% after bosses.
Family essences - Each of the four family essences now has an independent 25% chance after ordinary rounds. Bosses still guarantee all four.
Item quality - Early Legendary drops are less common, one-socket items stop dropping from round 13 onward, and Divine items gradually become more common in later rounds while remaining rare.
Fire II/III - Fixed dealing no damage when crossed quickly.
Ice orbs - Fixed pursuing orbs getting stuck against each other or floor edges.
Cinderwick fire - Fixed lingering fire losing its per-round damage scaling when its owner died.
Saved runs - Fixed losing flask charge progress or uncollected rewards when continuing a saved run.
Menu clicks - Save-error messages no longer obstruct menu clicks.
Miremaw:
Base Cyclone Damage: 22 -> 11
Brute II attack size increase: 60% -> 40%
Cyclone Turn Rate: 55º/s -> 48º/s (-13%)
Crypt Goblin:
Base movement Speed: 208 -> 194 (-6.5%)
Buffed Crit Runes
Changed Candlekeeper's Timings slightly
Added Hint to Ice curse's description