Tempest Blades & 4 new Awakeneds

12 October 2026
Areas
22 changes in this update

Added

6 changes
Weapons
  • Tempest Blades - New Warrior weapon, dual swords with a three-hit elemental combo: an icy slash, a strike that sends out a lightning bolt and a fiery slam.

  • Gathering Winter - Tempest Blades awakened rune. Changes the combo to fire -> lightning -> ice. The final slam creates an an ice storm around you for a duration; multiple storms can stack.

  • Living Embers - Tempest Blades awakened rune. The final slam plants bombs on enemies that detonate after a short timer. Bombs can jump to another enemy if their host dies before the explosion.

Awakened Runes
  • Blood Frenzy - New Bloodwake awakened rune. Replaces the wave with a second melee strike that deals the same damage as first. Your hits cause stacking bleeds, and each active bleed makes you faster. For those who want the true melee experience.

  • Death in Waiting - New Gravecall awakened rune. Your falling skulls return as souls that gather around you. Using a relic unleashes them on your enemies.

Interface
  • Player health bars - Added overhead health bars for you and your teammate. They stay visible while you're injured. Settings lets you keep them always visible or hide them.

Improved

12 changes
Weapons
  • Gravecall - The axe swing now hits in a full circle, accurately matching its visual.

  • Poison Concoction - Now deals 20% of its damage on impact and 80% as poison over 3 seconds. Total base damage is unchanged, but this skill's core identity now leans harder towards its damage over time component.

Awakened Runes
  • Reworked Loaded Dice into Jackpot - Arcane Roulette now has a 15% chance to cast 2-6 additional random spells. Loaded Dice runes in existing Saves become Jackpot.

Loot and Crafting
  • Awakened runes - Increased roll weights by 50%.

  • Essences - Roll weight bonus for runes from the matching family increased from 4× to 5×.

Runes
  • Attrition - Now grants 40% increased damage over time, up from 20%, for both classes.

Bosses
  • The Maiden - Ice Slash is 10% larger, deals 30 damage instead of 28 and chills you for 2 seconds. Chilled reduces movement, weapon speed and relic action speed by 30%.

  • The Maiden - Overhead tri-beam damage increased from 21.4 to 26. Void Nova increased from about 124.7 to 140. These are the round 10 values; later encounters continue to scale.

  • The Maiden - Slightly adjusted the intermission's rotation sequence, with slightly larger turns and fewer repeated angles.

Curses
  • Hunger IV - The Broodmaw is now even larger and has a more unique appearance compared to a regular Festermaw. It also now arrives in the centre of the arena with six goblins around it, rather than alone towards the East.

  • Hunger IV - The smaller Festermaws, aka Minimaws, released on death now deal 80% of a normal Festermaw's damage, up from 40%.

Enemies
  • Mosswitches - Their normal projectiles now aim at your position without predicting your movement. They were too good at aiming before; this should be a significant nerf to how much damage they do to you.

Fixed

4 changes
Interface
  • Flow - Now warns you when your equipped relic cannot benefit from it.

Combat
  • Restless Dead - Rebounding skull explosions now scale with area-of-effect bonuses.

  • Cinder Rush - Fixed enemies inside the fire trail sometimes being missed.

Stability
  • Festermaws - Fixed errors that could occur when they were removed during encounter transitions.