Tempest Blades - New Warrior weapon, dual swords with a three-hit elemental combo: an icy slash, a strike that sends out a lightning bolt and a fiery slam.
Gathering Winter - Tempest Blades awakened rune. Changes the combo to fire -> lightning -> ice. The final slam creates an an ice storm around you for a duration; multiple storms can stack.
Living Embers - Tempest Blades awakened rune. The final slam plants bombs on enemies that detonate after a short timer. Bombs can jump to another enemy if their host dies before the explosion.
Blood Frenzy - New Bloodwake awakened rune. Replaces the wave with a second melee strike that deals the same damage as first. Your hits cause stacking bleeds, and each active bleed makes you faster. For those who want the true melee experience.
Death in Waiting - New Gravecall awakened rune. Your falling skulls return as souls that gather around you. Using a relic unleashes them on your enemies.
Player health bars - Added overhead health bars for you and your teammate. They stay visible while you're injured. Settings lets you keep them always visible or hide them.
Gravecall - The axe swing now hits in a full circle, accurately matching its visual.
Poison Concoction - Now deals 20% of its damage on impact and 80% as poison over 3 seconds. Total base damage is unchanged, but this skill's core identity now leans harder towards its damage over time component.
Reworked Loaded Dice into Jackpot - Arcane Roulette now has a 15% chance to cast 2-6 additional random spells. Loaded Dice runes in existing Saves become Jackpot.
Awakened runes - Increased roll weights by 50%.
Essences - Roll weight bonus for runes from the matching family increased from 4× to 5×.
Attrition - Now grants 40% increased damage over time, up from 20%, for both classes.
The Maiden - Ice Slash is 10% larger, deals 30 damage instead of 28 and chills you for 2 seconds. Chilled reduces movement, weapon speed and relic action speed by 30%.
The Maiden - Overhead tri-beam damage increased from 21.4 to 26. Void Nova increased from about 124.7 to 140. These are the round 10 values; later encounters continue to scale.
The Maiden - Slightly adjusted the intermission's rotation sequence, with slightly larger turns and fewer repeated angles.
Hunger IV - The Broodmaw is now even larger and has a more unique appearance compared to a regular Festermaw. It also now arrives in the centre of the arena with six goblins around it, rather than alone towards the East.
Hunger IV - The smaller Festermaws, aka Minimaws, released on death now deal 80% of a normal Festermaw's damage, up from 40%.
Mosswitches - Their normal projectiles now aim at your position without predicting your movement. They were too good at aiming before; this should be a significant nerf to how much damage they do to you.
Flow - Now warns you when your equipped relic cannot benefit from it.
Restless Dead - Rebounding skull explosions now scale with area-of-effect bonuses.
Cinder Rush - Fixed enemies inside the fire trail sometimes being missed.
Festermaws - Fixed errors that could occur when they were removed during encounter transitions.