Custom enemies are very appreciated and the bosses look cool as hell, especially the second one.
All spell FX are awesome, great particle work and a lot of polish went into everything.
The game also has been kept updated so far and it's easy to pick up the basics.
I find the runes confusing, we're left to wonder what a "Glass Rune" means, do they have something in common? I can't see what type each perk is so we just have to guess.
Is it the colors? Purple symbols = Glass? Some have thin lines or others have similar colors so it's hard to see if it's that. But even still, do the elements mean something?
Like fire = more damage/crit, ice = slow? I couldn't figure it out sorry
The cursed rune also seems to have very bad rng, I used it 5 times and every time it failed, maybe I'm unlucky lol
Other than that, I'd like to see more spells, I swear half my runs were the fire skulls and the others were either flask, lightning bolt, or icycle.
Also some relics like the dragon you can't try out before starting a round, and the pendant enchantment that creates a portal to call back to is just a nerf! I was so confused why it was happening I thought an enemy locked my dashes so it could kill me during the boss AOE attack!
I also dislike when these games make you always faster than enemies so the gameplay boils down to kiting or going aorund enemies, luckily this game doesn't do that!
But I wish it did, because it could afford it with all the random spawn positions, special enemy attacks that teleport/bring them closer, or ranged enemies.
This means that all the time the most basic enemies are always on my ass and I get swarmed with nowhere to go, I could stop shooting to go faster but that's really the only way to kill the ones close to you.
I feel this the most when I'm using slow spells like the skulls or flasks, just always swarmed by the little shits, dash away and half a second they're already on my ass again.
GraphicsGameplayOriginalityPolishUpdatesConfusing