Ancestral Fury - Frostcleave critical strikes summon an ancestor. Each ancestor repeats its parent's slam at 70% damage and can summon another on a critical strike, with a 50% chance that halves each generation.
Blood Price - New awakened rune for Warrior armour. Casting an active relic spends 15% of maximum life for 30% more relic damage.
Death Rush - New awakened rune for Warrior armour. A lethal hit leaves you at 1 life for 5 seconds and grants 40% more damage, movement speed, weapon speed and relic action speed. Clear the round before the timer expires or die.
Stoneblood - New awakened rune for armour, available to both classes. Take 30% of incoming life damage over 3 seconds instead of immediately.
Conduit of Calamity - New passive Warrior relic. Weapon critical strikes cast a spell from the Mage's arsenal. Its spell runes use relic stats and can roll their matching awakened runes.
Keyword tooltips - Hover underlined rune terms for short explanations and green before-and-after values for each affected skill or character stat.
Life globe - Guard appears as a blue arc and a number beside your life. A pale band shows Stoneblood's pending damage, and Death Rush displays a countdown.
Loading tips - Added tips explaining the 5% base critical strike chance, 1.5x default critical damage, and how increased/reduced modifiers add together while more/less modifiers multiply. The new tips and keyword tooltips support all four languages.
Rift Strike - Hit area is 50% wider for both the initial dash and Recall.
Frostcleave - Adjusted the slam's visual effects.
Red hints - Clearer warnings when a rune's bonuses do not affect your equipped skills, including active-relic bonuses used with Conduit.
Berserker's Hide - Critical strike chance increased from 12% to 20%; maximum life recovered on kill increased from 0.6% to 1%. This armour wasn't competitive enough with the more defensive-oriented options; this should make it a viable option while keeping its core identity.
Ashwalker's Leathers - Movement speed increased from 12% to 24%; movement cooldown recovery increased from 20% to 40%.
Blackstar Amulet - Critical strike chance increased from 12% to 16%.
Hourglass Charm - Weapon speed increased from 12% to 15%.
Flask charges - Every round now starts with a full flask.
Wellspring - Now refills flasks 50% faster from kills instead of filling them at the start of each round, since that is now the default behavior or flasks.
The Maiden - First appears in round 10 instead of round 8. The encounter keeps its former round-8 scaling, but you now have two more rounds to gear up.
The Maiden - Ordinary encounters return to rounds 8 and 9; the post-Maiden difficulty increase moves to round 11.
The Maiden - Restores one full flask use at the end of each intermission.
The Maiden - Teleport-slash damage increased from 25 to 28.
The Bellkeeper - Life increased by 6%.
The Bellkeeper - Is now much more likely to cast 'Bury The Living' before the first Intermission phase.
Wind - Damage per blade reduced from 28 to 23.
Brute III - Boulder pulse radius increased from 175 to 225, with a clearer visual effect.
Void Nova - Louder charging sound, especially during the quiet opening, to make the buildup easier to hear over music.
Curse cards - The hand's divider now stays behind hovered cards.
Enemy roster - Empty enemy icons no longer flash at the end of a round.
The Maiden - Portal-shot and icicle fan projectiles now more accurately match their visual. This is a minor change.
Memory of the Bellkeeper - Bell damage no longer increases with round depth, similarly to how other curses work.
Inferno III - Fixed a bug where the Burn debuff was only applying once you left the fire
Movement relics - Now interrupt all weapon attacks, making them more responsive. Previously only a few attacks were interrupted.
Arena collision - Fixed spots along the Maiden arena's edge where dashing could leave the player permanently stuck.
Freeze - Correctly pauses charging Festermaws and spinning Miremaws.
Festermaws - Retain body collision while dying, until they explode.
Veilknives - Play their death animation correctly when killed while crowd-controlled.
View Roll Chances - Removed the link beside the Craft button. Roll chances remain available in the essence panel.