Ancestors & CoC

30 September 2026
Areas
37 changes in this update

Added

8 changes
Awakened Runes
  • Ancestral Fury - Frostcleave critical strikes summon an ancestor. Each ancestor repeats its parent's slam at 70% damage and can summon another on a critical strike, with a 50% chance that halves each generation.

  • Blood Price - New awakened rune for Warrior armour. Casting an active relic spends 15% of maximum life for 30% more relic damage.

  • Death Rush - New awakened rune for Warrior armour. A lethal hit leaves you at 1 life for 5 seconds and grants 40% more damage, movement speed, weapon speed and relic action speed. Clear the round before the timer expires or die.

  • Stoneblood - New awakened rune for armour, available to both classes. Take 30% of incoming life damage over 3 seconds instead of immediately.

Relics
  • Conduit of Calamity - New passive Warrior relic. Weapon critical strikes cast a spell from the Mage's arsenal. Its spell runes use relic stats and can roll their matching awakened runes.

Interface
  • Keyword tooltips - Hover underlined rune terms for short explanations and green before-and-after values for each affected skill or character stat.

  • Life globe - Guard appears as a blue arc and a number beside your life. A pale band shows Stoneblood's pending damage, and Death Rush displays a countdown.

  • Loading tips - Added tips explaining the 5% base critical strike chance, 1.5x default critical damage, and how increased/reduced modifiers add together while more/less modifiers multiply. The new tips and keyword tooltips support all four languages.

Improved

18 changes
Relics
  • Rift Strike - Hit area is 50% wider for both the initial dash and Recall.

  • Frostcleave - Adjusted the slam's visual effects.

Interface
  • Red hints - Clearer warnings when a rune's bonuses do not affect your equipped skills, including active-relic bonuses used with Conduit.

Items
  • Berserker's Hide - Critical strike chance increased from 12% to 20%; maximum life recovered on kill increased from 0.6% to 1%. This armour wasn't competitive enough with the more defensive-oriented options; this should make it a viable option while keeping its core identity.

  • Ashwalker's Leathers - Movement speed increased from 12% to 24%; movement cooldown recovery increased from 20% to 40%.

  • Blackstar Amulet - Critical strike chance increased from 12% to 16%.

  • Hourglass Charm - Weapon speed increased from 12% to 15%.

Flasks
  • Flask charges - Every round now starts with a full flask.

  • Wellspring - Now refills flasks 50% faster from kills instead of filling them at the start of each round, since that is now the default behavior or flasks.

Bosses
  • The Maiden - First appears in round 10 instead of round 8. The encounter keeps its former round-8 scaling, but you now have two more rounds to gear up.

  • The Maiden - Ordinary encounters return to rounds 8 and 9; the post-Maiden difficulty increase moves to round 11.

  • The Maiden - Restores one full flask use at the end of each intermission.

  • The Maiden - Teleport-slash damage increased from 25 to 28.

  • The Bellkeeper - Life increased by 6%.

  • The Bellkeeper - Is now much more likely to cast 'Bury The Living' before the first Intermission phase.

Curses
  • Wind - Damage per blade reduced from 28 to 23.

  • Brute III - Boulder pulse radius increased from 175 to 225, with a clearer visual effect.

Audio
  • Void Nova - Louder charging sound, especially during the quiet opening, to make the buildup easier to hear over music.

Fixed

10 changes
Interface
  • Curse cards - The hand's divider now stays behind hovered cards.

  • Enemy roster - Empty enemy icons no longer flash at the end of a round.

Bosses
  • The Maiden - Portal-shot and icicle fan projectiles now more accurately match their visual. This is a minor change.

Curses
  • Memory of the Bellkeeper - Bell damage no longer increases with round depth, similarly to how other curses work.

  • Inferno III - Fixed a bug where the Burn debuff was only applying once you left the fire

Combat
  • Movement relics - Now interrupt all weapon attacks, making them more responsive. Previously only a few attacks were interrupted.

  • Arena collision - Fixed spots along the Maiden arena's edge where dashing could leave the player permanently stuck.

  • Freeze - Correctly pauses charging Festermaws and spinning Miremaws.

  • Festermaws - Retain body collision while dying, until they explode.

Visuals
  • Veilknives - Play their death animation correctly when killed while crowd-controlled.

Removed

1 change
Interface
  • View Roll Chances - Removed the link beside the Craft button. Roll chances remain available in the essence panel.