Combat, Crafting & Curses

28 September 2026
Areas
17 changes in this update

Added

2 changes
Runes
  • Tempo - New rune for both classes: 6.5% increased weapon speed and 6.5% increased relic action speed.

Leaderboards
  • Class leaderboards - Added All, Mage and Warrior views.

Improved

11 changes
Weapons
  • Bloodwake - Melee damage increased from 180 to 270; wave damage reduced from 180 to 135. Landing both deals 12.5% more damage, melee alone deals 50% more, and ranged alone deals 25% less.

Relics
  • Rift Strike - Damage increased from 155 to 300.

  • Rift Recall (Awakened Rune) - return damage is now 375.

  • Rift Strike - Widened the hit area from 38 to 72, keeping the same visuals and travel distance. Area modifiers still apply.

  • Ember Flurry - Its 6-second cooldown now starts when the attack sequence ends or is cancelled.

Enemies and bosses
  • Miremaw - Each spin can now knock you back only once. Later hits still deal damage.

  • Bellkeeper - Minimum rest between beam phases increased from 7 to 18 seconds.

Curses
  • Ground effects - Lightning, Mud, Fire and Stone now shrink with boss arenas, including their visuals and hit areas.

  • Ground effects - Areas have approximately 44.5% less are in Bellkeeper fights and 51.5% less area in Maiden fights.

Crafting
  • Several improvements to Essence Selection

Achievements
  • Everything Is on Fire - Replaces Lights Out. Hold Fire III and Inferno III in the same run. Updated the name and icon; existing unlocks are preserved.

Fixed

3 changes
Runes
  • bug fix: Restless Dead - If no other target is nearby, the skull can rebound onto the same surviving enemy, including ordinary enemies. Previously this behavior only applied to bosses.

Weapons
  • bug fix: Bloodwake - The wave no longer disappears when it hits rocks or arena edges.

  • bug fix: Bloodwake - Melee hits now connect with the tiny Festermaws released by Broodmaw.

Removed

1 change
Curses
  • Darkness - Disabled, including in existing runs.