Tempo - New rune for both classes: 6.5% increased weapon speed and 6.5% increased relic action speed.
Class leaderboards - Added All, Mage and Warrior views.
Bloodwake - Melee damage increased from 180 to 270; wave damage reduced from 180 to 135. Landing both deals 12.5% more damage, melee alone deals 50% more, and ranged alone deals 25% less.
Rift Strike - Damage increased from 155 to 300.
Rift Recall (Awakened Rune) - return damage is now 375.
Rift Strike - Widened the hit area from 38 to 72, keeping the same visuals and travel distance. Area modifiers still apply.
Ember Flurry - Its 6-second cooldown now starts when the attack sequence ends or is cancelled.
Miremaw - Each spin can now knock you back only once. Later hits still deal damage.
Bellkeeper - Minimum rest between beam phases increased from 7 to 18 seconds.
Ground effects - Lightning, Mud, Fire and Stone now shrink with boss arenas, including their visuals and hit areas.
Ground effects - Areas have approximately 44.5% less are in Bellkeeper fights and 51.5% less area in Maiden fights.
Several improvements to Essence Selection
Everything Is on Fire - Replaces Lights Out. Hold Fire III and Inferno III in the same run. Updated the name and icon; existing unlocks are preserved.
bug fix: Restless Dead - If no other target is nearby, the skull can rebound onto the same surviving enemy, including ordinary enemies. Previously this behavior only applied to bosses.
bug fix: Bloodwake - The wave no longer disappears when it hits rocks or arena edges.
bug fix: Bloodwake - Melee hits now connect with the tiny Festermaws released by Broodmaw.
Darkness - Disabled, including in existing runs.