Coins finally have some style.


There’s now a full skin system where you can unlock different looks for your coins.

Skins can be unlocked in different ways. some can be bought with in-game cash, and others are earned by leveling up, completing missions, or reaching milestones like winning a certain number of prizes.

Some milestones are global, while others are tied to specific tables. If a skin is locked behind a milestone, you’ll see your progress directly on it, so you always know how close you are.

Once you unlock a skin, it’s yours permanently. Even if the requirement changes later, you keep it.

 And this is just the start for skins. I’ll be adding more of them in future updates.


There’s a new unlockable tool to chase: the Auto Coin Dropper.

Once unlocked, it can automatically drop coins for you, and you can upgrade it through three different paths.
Each path ends with a powerful final upgrade, so you can build it around the way you like to play.

The Auto Coin Dropper is meant to be more of a support tool than a full AFK system.

It’s currently fairly expensive to unlock and upgrade, and for now it stays pretty simple on purpose. It doesn’t have any smart targeting or advanced logic yet. I still want the game to be something you actively play, not something that fully plays itself in the background.

Think of it more like a long-term boost: it helps you keep pressure on the board, gives you an extra hand during a run, and becomes stronger as you invest in it, but it’s not designed to completely replace playing.



Right now, Space Station gets a Low Gravity boost, while Cascade gets a faster pusher boost. The idea is to make each table feel more unique and give you small ways to change how a run plays out.

More map-specific boosts will be added later, and some of them should be able to mix together, which could lead to some pretty chaotic runs.


The whole UI has been rebuilt with a cleaner, darker, more premium look.


The old emoji-style icons are gone and replaced with proper crisp icons. The main menu has been redesigned, popups have been reworked, the font has changed, and a lot of small messy details have been cleaned up.


Overall, the game should feel a lot more polished and less cluttered now.

There’s now a streak system.

Keep landing coins, prizes, and cash bundles without letting the timer run out, and your combo will start climbing. The better the chain, the higher the streak tier, going from STREAK all the way up to GODLIKE.

Once you stop scoring for too long, the streak cashes out and gives you a bonus based on how far you pushed it. Tiny streaks pay a little. Huge streaks can pay a lot.

For now, streaks are per-run only, but this is just the first version of the system. Later on, I want to connect them to leaderboards, skin unlocks, missions, and other rewards.
For the next update, I want to focus more on the collection side of the game.

The plan is to add a ton of new prizes to collect, but that’s not just a content drop. It will probably require a pretty big re balance of the game so the rewards, prices and progression don’t fall apart.

A new map is also being worked on, and long term I’d like every level to have its own “ultimate” event, similar to what the Vault level has now.

So yeah, more prizes, more maps, more table-specific madness. It just needs a bit of time to be done properly.


That’s it for this update.


Thanks a lot to everyone who has played, tested, given feedback, or just tried the game for a few minutes. It genuinely helps shape what the game becomes.


Let me know what you think, what feels better, what feels worse, and what you’d like to see next.


June Update
3 June 2026
🎁 Added
  • Coin skins: collect and equip different coin looks from the new Skins tab
  • Five skin unlock types: free, cash, level, mission, and milestone (global or per-table)
  • Live progress bar on locked milestone skins
  • Auto coin dropper: unlock and upgrade it across three skill paths with capstones
  • Map-specific boosts (e.g. low gravity on the Space table)
  • First-time "Click to shoot!" hint for new players
  • Out-of-coins rescue: one-time +50 coins for brand-new players who run dry
🧼 Improved
  • Full UI rework to a sober, dark-glass style
  • Switched the UI font
  • Redesigned main menu (glass buttons, bigger logo, hover sheen)
  • Shop's first tab now grouped into Coins / Boosts / Map-specific sections
🪛 Fixed
  • First-time hint could show off-screen or behind the machine
  • Save and stability hardening across the board
people
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