First of all, thank you to everyone currently playing the game.
I honestly did not expect this many people to try it, especially since this is my first game.
At first, I mainly wanted to experiment with the engine, and since I really love coin pushers games, I thought it would be fun to make one. The first version was intentionally pretty simple.
I have been reading all the feedback, and beyond the balancing, which is still being adjusted, I can see that the main issue right now is that the game is missing a bit of fun and long-term motivation. Upgrades work, but the reasons to keep upgrading are not always interesting enough yet.
Because of that, I am currently working on a new objective system for each table. The idea is that completing objectives would help unlock the next tables and give players clearer goals. I do not want to negatively impact players who have already spent a lot of time progressing, so I may also add an optional wipe/reset system for anyone who wants to restart the experience from zero, potentially with some kind of prestige reward. Nothing is set in stone yet, but I want this to affect existing players as little as possible.
I am also working on new tables with different ways to launch coins, instead of only dropping them a few centimeters in front of the pusher. I also have some more arcade-style features in mind. Before adding all of that, I want to improve the stability of the game and the physics first, but I want you to know that I am thinking a lot about the future of the game.