The Bank got its Ultimate: The Heist.
 It’s the big feature for this update.


As you play, the Heist meter fills up from coins scored and prizes won. Once it’s ready, you can trigger it and the whole table changes for a moment.


The vault becomes the target, and you get a rocket launcher. Aim at the vault, fire,, it cracks open and throws cash everywhere.


There’s also a rare Rocket Ammo drop now. If it shows up on the table and you manage to push it in, it charges the Heist instantly.


Right now this is only on the Bank board. The idea is for every board to eventually have its own themed Ultimate. Space Station and Cascade will get theirs later, but Bank is first.


Challenges can now happen while you play.


They start on their own from time to time. You get a warning banner, then a timer starts, and the board changes depending on the challenge.

Finish the goal before the timer runs out and you get the reward. Miss it and nothing bad happens, you just miss the bonus.


That’s the point really. They’re there to break up the run a bit and make the table feel more alive, not to punish you.


The Missions panel has a new End Game section.


Welcome Back is mostly for returning players, and Active Grind is for normal progression. End Game is for players who already pushed through most of that and want bigger goals to chase.


Bigger objectives, better rewards, and more stuff to work toward if you’ve already been grinding for a while.


Daily Missions are in too.


You get three small missions every day, refreshed at midnight. They’re meant to be quick goals, not huge grinds. Just something new to do when you jump back in.


They show up at the top of the Missions panel, with a countdown until the next reset.


Added a Settings button in the Pause Menu, so graphics, audio and controls are easier to reach while you’re in game.


Also did the usual round of fixes, balancing tweaks and small polish.


More prize types are being modeled right now.
They’re not in the game yet, but they’re on the way.


S&coin is Still rough, balance is still being tuned, your feedback shapes what comes next. Drop a comment if something feels off, too slow, too generous, or just weird.

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