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Editor Classes
TextureResourceCompiler
CompileEmbedded
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TextureResourceCompiler
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TextureResourceCompiler
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Compile
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CompileEmbedded
CompileEmbedded
We found an embedded resource definition. 1. Find the TextureGenerator 2. Create a child texture resource with a deterministic name 3. Put the provided compile data in that and let it compile 4. Store a reference to the compiled version in the json
method
bool
CompileEmbedded
(
ref
EmbeddedResource
embed
)
Parameters
Name
Type
Description
ref
embed
EmbeddedResource
Returns
Type
Description
bool
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