s&
About
The Project
info
About s&box
map
Roadmap
monitoring
Metrics
Engine startup and usage numbers
Updates
newspaper
Latest News
published_with_changes
Changes
Release-by-release changelog
Games
Browse Games
Discover Games
gamejams
Workshop
Playable
sports_esports
Games
Standalone games and gamemodes
Assets
landscape
Maps
view_in_ar
Models
texture
Materials
apparel
Clothing
apps
Everything
Every asset type in one list
Forum
Learn
Documentation
rocket_launch
Getting Started
docs
Documentation
api
API Reference
Resources
school
Tutorials
manage_search
Code Search
Get s&box
Sign in with Steam
Api
Classes
CameraEffectSystem
AddPunch
chevron_left
Classes
class
CameraEffectSystem
Constructors
functions
CameraEffectSystem
Properties
data_object
Scale
Methods
functions
Add
functions
AddPunch
functions
AddShake
functions
AddTilt
functions
Clear
functions
QueryOffsets
AddPunch
A punch along a camera-local direction that oscillates and dies out - Vector3.Up bounces the view upward, <paramref name="frequency" /> scales how often it oscillates before it lapses.
method
2 overloads
Overloads
1
2
BaseEffect
AddPunch
(
CameraComponent
camera
,
Vector3
direction
,
float
amplitude
,
float
frequency
,
float
duration
,
float
fovAmplitude
)
Parameters
Name
Type
Description
camera
CameraComponent
direction
Vector3
amplitude
float
frequency
= 1
float
duration
= 0.3
float
fovAmplitude
= 0
float
Returns
Type
Description
BaseEffect
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.