Inheritence
Summary
Scatterer that selects assets based on the terrain material at the hit position.
Useful for placing different vegetation on different terrain textures (grass, dirt, rock, etc).
Constructors
Properties
| AlignToNormal |
Align objects to surface normal. |
| Density |
Points per square meter (density). |
| HeightOffset |
Offset from ground surface. |
| Mappings |
Define which entries spawn on which terrain materials. |
| RandomYaw |
Apply random rotation around vertical axis. |
| Scale |
Scale range for spawned objects. |
| UseFallback |
Use random clutter entry if no material mapping matches or no terrain is present. |
Methods