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Api
Classes
TerrainMaterialScatterer
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Classes
class
TerrainMaterialScatterer
search
Constructors
functions
TerrainMaterialScatterer
Properties
data_object
AlignToNormal
data_object
Density
data_object
HeightOffset
data_object
Mappings
data_object
RandomYaw
data_object
Scale
data_object
UseFallback
Methods
lock
Generate
TerrainMaterialScatterer
Scatterer that selects assets based on the terrain material at the hit position. Useful for placing different vegetation on different terrain textures (grass, dirt, rock, etc).
class
Sandbox.Clutter
.
account_tree
extends
Scatterer
Sandbox.Engine
build
Constructors
1
TerrainMaterialScatterer
(
)
data_object
Properties
7
AlignToNormal
bool
Align objects to surface normal.
Density
float
Points per square meter (density).
HeightOffset
float
Offset from ground surface.
Mappings
List`1
Define which entries spawn on which terrain materials.
RandomYaw
bool
Apply random rotation around vertical axis.
Scale
RangedFloat
Scale range for spawned objects.
UseFallback
bool
Use random clutter entry if no material mapping matches or no terrain is present.
functions
Methods
1
Generate
(
bounds
,
clutter
,
scene
)
List`1
Inheritance
Scatterer
TerrainMaterialScatterer
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