Inheritence

Summary

Scatterer that selects assets based on the terrain material at the hit position. Useful for placing different vegetation on different terrain textures (grass, dirt, rock, etc).

Constructors

TerrainMaterialScatterer

Properties

AlignToNormal Align objects to surface normal.
Density Points per square meter (density).
HeightOffset Offset from ground surface.
Mappings Define which entries spawn on which terrain materials.
RandomYaw Apply random rotation around vertical axis.
Scale Scale range for spawned objects.
UseFallback Use random clutter entry if no material mapping matches or no terrain is present.

Methods

Generate
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