| Scatterer |
| Random |
| CalculatePointCount | Calculates the number of points to scatter based on density and area. Caps at maxPoints to prevent engine freezing. |
| Generate | Generates clutter instances for the given bounds. The Random property is initialized before this is called. |
| GetRandomEntry | Selects a random entry from the clutter based on weights. Returns null if no valid entries exist. |
| Scatter | Public entry point for scattering. Creates Random from seed and calls Generate(). |
| GenerateSeed | Generates a deterministic seed from tile coordinates and base seed. Use this to create unique seeds for different tiles. |
| GetAlignedRotation | Creates a rotation aligned to a surface normal with random yaw. |
| TraceGround | Helper to perform a ground trace at a position. |