List<ClutterInstance> Generate (BBox bounds, ClutterDefinition clutter, Scene scene)

Parameters

NameTypeDescription
bounds BBox World-space bounds to scatter within
clutter ClutterDefinition The clutter containing objects to scatter
scene = null Scene Scene to use for tracing (null falls back to Game.ActiveScene)

Returns

TypeDescription
List<ClutterInstance> Collection of clutter instances to spawn
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