s&
About
The Project
info
About s&box
map
Roadmap
monitoring
Metrics
Engine startup and usage numbers
Updates
newspaper
Latest News
published_with_changes
Changes
Release-by-release changelog
Games
Browse Games
Discover Games
gamejams
Workshop
Playable
sports_esports
Games
Standalone games and gamemodes
Assets
landscape
Maps
view_in_ar
Models
texture
Materials
apparel
Clothing
apps
Everything
Every asset type in one list
Forum
Learn
Documentation
rocket_launch
Getting Started
docs
Documentation
api
API Reference
Resources
school
Tutorials
manage_search
Code Search
Get s&box
Sign in with Steam
Api
Components
Decal
SortLayer
chevron_left
Components
class
Decal
Constructors
functions
Decal
Properties
data_object
AttenuationAngle
data_object
ColorMix
remove_circle
ColorTexture
data_object
ColorTint
data_object
ComponentVersion
data_object
CoverageAmount
data_object
CoverageRange
data_object
Decals
data_object
Depth
data_object
LifeTime
data_object
Looped
remove_circle
NormalTexture
data_object
Parallax
remove_circle
RMOTexture
data_object
Rotation
data_object
Scale
data_object
SequenceId
data_object
SheetSequence
data_object
Size
data_object
SortLayer
data_object
Transient
data_object
WorldBounds
Static Methods
functions
Upgrader_v2
functions
Upgrader_v3
SortLayer
Determines the order the decal gets rendered in, the higher the layer the more priority it has. Decals on the same layer get automatically sorted by their GameObject ID.
property
System.UInt32
SortLayer
{
get
;
set
;
}
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.