bool
Transient
{
get;
set;
}
Summary
If true then this decal will automatically get removed when maxdecals are exceeded. This is good for
things like bullect impacts, where you want to keep them around for as long as possible but also
don't want to have an unlimited amount of them hanging around.
Note that while the component will be destroyed, you probably want a TemporaryEffect component on the
GameObject to make sure it all gets fully deleted.