void Refresh()

Summary

Send a complete refresh snapshot of this networked object to other clients. This is useful if you have made vast changes to components or children.

void Refresh( GameObject descendent )

Summary

Send a refresh for a specific GameObject in the hierarchy of this networked object to other clients. This is useful if you've destroyed or added a new GameObject descendent and don't want to refresh the entire networked object.

void Refresh( Component component )

Summary

Send a refresh for a specific Component in the hierarchy of this networked object to other clients. This is useful if you've destroyed or added a new Component and don't want to refresh the entire object.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.