Summary
Send a complete refresh snapshot of this networked object to other clients. This is useful if you have
made vast changes to components or children.
Summary
Send a refresh for a specific
GameObject in the hierarchy of this networked object to other clients.
This is useful if you've destroyed or added a new
GameObject descendent and don't want to refresh
the entire networked object.
Summary
Send a refresh for a specific
Component in the hierarchy of this networked object to other clients.
This is useful if you've destroyed or added a new
Component and don't want to refresh the entire object.