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Constructors

functionsNetworkAccessor

Properties

data_objectActive
data_objectCreatorId
data_objectInterpolation
data_objectIsCreator
data_objectIsOwner
data_objectIsProxy
data_objectNetworkOrphaned
data_objectOwner
remove_circleOwnerConnection
data_objectOwnerId
data_objectOwnerTransfer
data_objectRootGameObject

Methods

functionsAssignOwnership
functionsClearInterpolation
functionsDisableInterpolation
functionsDropOwnership
functionsEnableInterpolation
functionsRefresh
functionsSetOrphanedMode
functionsSetOwnerTransfer
remove_circleSpawn
functionsTakeOwnership
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Api
Classes
NetworkAccessor
DropOwnership

bool DropOwnership()

Summary

Stop being the owner of this object. Will clear the owner so the object becomes controlled by the server, and owned by no-one. ['br']['br'] Note: whether or not you can drop ownership of this object depends on the GameObject.NetworkAccessor.OwnerTransfer of this networked object.
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