Active |
Is this object networked |
CreatorId |
The Id of the create of this object |
Interpolation |
Whether the networked object's transform is interpolated. |
IsCreator |
Are we the creator of this network object |
IsOwner |
Are we the owner of this network object |
IsProxy |
Is this object a network proxy. A network proxy is a network object that is not being simulated on the local pc.
This means it's either owned by no-one and is being simulated by the host, or owned by another client. |
NetworkOrphaned |
Determines what happens when the owner disconnects. |
Owner |
Try to get the connection that owns this object. This can and will return null
if we don't have information for this connection. |
OwnerConnectionobsolete |
Try to get the connection that owns this object. This can and will return null
if we don't have information for this connection. |
OwnerId |
The Id of the owner of this object |
OwnerTransfer |
Who can control ownership of this networked object? |
AssignOwnership |
Set the owner of this object to the specified Sandbox.Connection.
<br /><br />
Note: whether or not you can assign ownership of this object depends on the
Sandbox.GameObject.NetworkAccessor.OwnerTransfer of this networked object. |
ClearInterpolation |
<inheritdoc cref="M:Sandbox.GameTransform.ClearInterpolation" /> |
DisableInterpolation |
Disable interpolation for the networked object's transform. |
DropOwnership |
Stop being the owner of this object. Will clear the owner so the object becomes
controlled by the server, and owned by no-one.
<br /><br />
Note: whether or not you can drop ownership of this object depends on the
Sandbox.GameObject.NetworkAccessor.OwnerTransfer of this networked object. |
EnableInterpolation |
Enable interpolation for the networked object's transform. |
Refresh |
Send a complete refresh snapshot of this networked object to other clients. This is useful if you have
made vast changes to components or children. |
SetOrphanedMode |
Set what happens to this networked object when the owner disconnects. |
SetOwnerTransfer |
Set who can control ownership of this networked object. Only the current owner can change this. |
Spawnobsolete |
<inheritdoc cref="M:Sandbox.GameObject.NetworkSpawn" /> |
TakeOwnership |
Become the network owner of this object.
<br /><br />
Note: whether or not you can take ownership of this object depends on the
Sandbox.GameObject.NetworkAccessor.OwnerTransfer of this networked object. |