s&
infoAbout
infoAbout s&box newspaperLatest News published_with_changesChanges mapRoadmap monitoringMetrics
gamesGames
sports_esportsBrowse Games exploreDiscover Games
categoryWorkshop
sports_esportsGames landscapeMaps view_in_arModels textureMaterials apparelClothing constructionMore..
forumForum menu_bookLearn
docsDocumentation apiApi Reference schoolTutorials manage_searchCode Search
inputLog in with Steam chevron_leftChange Language
简体中文EnglishРусскийEspañolPortuguês-BrasilDeutsch日本語FrançaisPolskiTürkçe한국어PirateItalianoไทย繁體中文УкраїнськаČeštinaNederlandsMagyarDanskSuomiSvenskaNorskΕλληνικάRomânăБългарскиTiếng ViệtBahasa IndonesiaEspañol-Latinoaméricaالعربية
Api
Classes
NetworkAccessor
OwnerConnection
chevron_left Classes
class
NetworkAccessor

Constructors

functionsNetworkAccessor

Properties

data_objectActivedata_objectAlwaysTransmitdata_objectCreatorIddata_objectFlagsdata_objectInterpolationdata_objectIsCreatordata_objectIsOwnerdata_objectIsProxydata_objectNetworkOrphaneddata_objectOwnerremove_circleOwnerConnectiondata_objectOwnerIddata_objectOwnerTransferdata_objectRootGameObject

Methods

functionsAssignOwnershipfunctionsClearInterpolationremove_circleDisableInterpolationfunctionsDropOwnershipremove_circleEnableInterpolationfunctionsRefreshfunctionsSetOrphanedModefunctionsSetOwnerTransferremove_circleSpawnfunctionsTakeOwnership
OwnerConnection
Try to get the connection that owns this object. This can and will return null if we don't have information for this connection.
propertyobsolete
Connection OwnerConnection { get; set; }
Obsolete. Moved to Owner
Declared in Sandbox.GameObject.NetworkAccessor ยท Assembly Sandbox.Engine
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter