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Properties

data_objectAnimationCount
data_objectAnimationNames
data_objectAnimGraph
remove_circleAttachmentCount
data_objectAttachments
data_objectBodyGroupCount
data_objectBodyParts
data_objectBoneCount
data_objectBones
data_objectBounds
data_objectData
data_objectDefaultBodyGroupMask
data_objectHitboxSet
data_objectIsError
data_objectIsProcedural
data_objectMaterialGroupCount
data_objectMaterials
data_objectMeshCount
data_objectMorphCount
data_objectMorphs
data_objectName
data_objectPhysics
data_objectPhysicsBounds
data_objectRenderBounds
data_objectTrace

Methods

functionsCreateBoneObjects
functionsGetAnimationName
remove_circleGetAttachment
remove_circleGetAttachmentName
functionsGetBaseVertex
functionsGetBoneName
functionsGetBoneParent
functionsGetBoneTransform
functionsGetBreakCommands
functionsGetData
functionsGetIndexCount
functionsGetIndexStart
functionsGetIndices
functionsGetMaterialGroupIndex
functionsGetMaterialGroupName
functionsGetMaterials
functionsGetMorphName
functionsGetVertices
functionsGetVisemeMorph
functionsHasData
functionsTryGetData

Static Properties

data_objectBuilder
data_objectCube
data_objectError
data_objectPlane
data_objectSphere

Static Methods

functionsHasRenderMeshes
functionsLoad
functionsLoadAsync
menu
Api
Classes
Model
IsProcedural

bool IsProcedural { get; set; }

Summary

Whether this model is procedural, i.e. it was created at runtime via ModelBuilder.Create.
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