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Constructors

functionsMovieRecorderOptions

Properties

data_objectBufferDuration
data_objectCaptureActions
data_objectComponentCapturers
data_objectFilters
data_objectSampleRate

Methods

functions<Clone>$
functionsDeconstruct
functionsWithCaptureAction
functionsWithCaptureAll
functionsWithCaptureComponent
functionsWithCaptureGameObject
functionsWithComponentCapturer
functionsWithDefaultCaptureActions
functionsWithDefaultComponentCapturers
functionsWithFilter

Static Fields

crop_dinDefaultSampleRate

Static Properties

data_objectDefault
menu
Api
Classes
MovieRecorderOptions
BufferDuration

System.Nullable<MovieTime> BufferDuration { get; set; }

Summary

Keep only the most recent samples in memory, with this duration. If , samples won't be discarded and the recording will keep growing in size until stopped.
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