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Graphics
AttributeAccess
GrabDepthTexture
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GrabDepthTexture
Takes a copy of the current viewport's depth texture and stores it in targetName on renderAttributes.
method
RenderTargetHandle
GrabDepthTexture
(
string
token
)
Parameters
Name
Type
Description
token
= DepthTexture
string
Returns
Type
Description
RenderTargetHandle
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