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GrabFrameTexture
RenderTargetHandle
GrabFrameTexture
(
string
token
,
bool
withMips
)
Summary
Takes a copy of the current viewport's color texture and stores it in targetName on renderAttributes.
RenderTargetHandle
GrabFrameTexture
(
string
token
,
DownsampleMethod
downsampleMethod
,
int
maxMips
)
Summary
Takes a copy of the current viewport's color texture and stores it in targetName on renderAttributes.
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