void Set( StringToken token, float f )

void Set( StringToken token, Vector2 vector2 )

void Set( StringToken token, Vector3 vector3 )

void Set( StringToken token, Vector4 vector4 )

void Set( StringToken token, int i )

void Set( StringToken token, bool b )

void Set( StringToken token, Matrix matrix )

void Set( StringToken token, GpuBuffer buffer )

void Set( StringToken token, Texture texture )

void Set( StringToken token, ColorTextureRef buffer, int mip )

Summary

Set the color texture from this named render target to this attribute

void Set( StringToken token, ColorIndexRef buffer )

Summary

Set the color texture from this named render target to this attribute
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