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Api
Classes
SceneCamera
TargetEye
chevron_left Classes
class
SceneCamera

Constructors

functionsSceneCamera

Properties

data_objectAmbientLightColordata_objectAnglesdata_objectAntiAliasingdata_objectAttributesdata_objectBackgroundColordata_objectBloomdata_objectClearFlagsdata_objectCubemapFogdata_objectCustomProjectionMatrixdata_objectDebugModedata_objectEnableDirectLightingdata_objectEnableIndirectLightingdata_objectEnablePostProcessingdata_objectExcludeTagsdata_objectFieldOfViewdata_objectNameremove_circleOnRenderOpaquedata_objectOnRenderOverlayremove_circleOnRenderPostProcessremove_circleOnRenderTransparentdata_objectOnRenderUIdata_objectOrthodata_objectOrthoHeightdata_objectPositiondata_objectRectdata_objectRenderTagsdata_objectRotationdata_objectSizedata_objectTargetEyedata_objectVolumetricFogdata_objectWantsStereoSubmitdata_objectWireframeModedata_objectWorlddata_objectWorldsdata_objectZFardata_objectZNear

Methods

functionsDisposefunctionsGetFrustumfunctionsGetRayfunctionsToScreenfunctionsToScreenNormalfunctionsToWorld

Static Methods

functionsRenderToPixmapfunctionsRenderToVideofunctionsRenderToVideoAsync
TargetEye
The HMD eye that this camera is targeting. Use Sandbox.StereoTargetEye.None for the user's monitor (i.e. the companion window).
property
StereoTargetEye TargetEye { get; set; }
Declared in Sandbox.SceneCamera ยท Assembly Sandbox.Engine
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